Misc. Gwent Guides to... [THINNING]

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[GUIDE TO TYPES OF PASSES]

Heads-up: this small(er) guide is more directioned to be entertaining than actually instructive. It likely wont help you play Gwent better, but may help you understand some unusual situations.

Passing in Gwent is very important. This guide won't cover the normal cases of passing a round, but only the passes that actually got an unofficial name, used by the playerbase.

DRY-PASS - This is the most common of the passes i'll cover. It happens when a player passes before playing any card in a round.
Its a common situation, one player wins the round, passes R2 to go for a long R3, while the opponent still has to play some card to win R2.

More uncommon is drypassing R1. This is almost always a bad idea, but again certain decks it might actually be good, like against clog or sihil to avoid giving targets to your opponent to build their strategy, or against arachas queen + sabbath shenanigans, which doesnt work in later rounds if you dont have units on your graveyard.

TEMPO PASS - this is an advanced strategy that can be executed on R1 or 2. It consists of a pass done by a player who put a lot of points (tempo) on their own side of the board quickly, so the opponent is in a bad situation, whether he tries to win that round or is forced to pass.

A good example is SK, which can put a lot of points in R1 in a cheap way with the discard package, then pass at 7, forcing some really expensive plays or losing on even. This works even better when you notice the opponent is committing very little into that round.

HERO PASS - this is the most risky of the passes, only for daredevils. This occurs when a player lost R1, is being bled R2, gets ahead by many points, but at one point gambles that the opponent cant beat his current score so passes in order to be in a better position for R3.

This pass becomes less risky with the dominance of netdecking, and with reasonable math skills, as you can calculate the best possible cards your opponent has left, if that isnt enough to beat you, its safe to do a hero pass as long as the opponent doesnt carry a card that you were not counting on.

PITY PASS
- unlike the previous ones, this pass isn't talked about by the players, i came up with the term (if not the concept) myself.
I do this type of pass often, but i rarely see anyone else doing it, which says a lot about the empathy (or lack thereof) the average gwent player has for their opponents... :cry:

It is when a player is winning a round almost guaranteedly, but decides to give a chance to the opponent and passes before commiting all he has. This is especially important when facing newer opponents, with limited resources and subpar cards, but it could also be applied when a super strong deck is clearly facing a more humble deck, or when the opponent clearly had a bad draw.
I understand this not happening in ranked, where everyone is very interested in winning, but in casual, draft or seasonal, it would be nice if this happened more often...

HUMILIATION PASS - this is the opposite of the 'pity pass', with a sprinkle of the 'hero pass'.
It happens on R2 or R3, and like the hero pass, the wining player predicts his adversary cant beat his current points and passes.

Its almost the same as pity pass, the big difference are the actual feelings of the winning player, so whenever i do this one - always against meta decks who think they had it and other decks cant beat them - i make sure to throw in an emote or two to deliver the message. :ohstopit:


That's it. If i missed any, even if its one that doesnt have a proper name but its familiar to most players, feel free to share it.
 
How about the “My daughters are fighting, the cat is vomiting, the dog got out in the street, my wife is yelling, and I don’t have time to search through seven layers of interface to find the forfeit button” pass?
Ah! The uncommon yet familiar pass on reality! Procrastination's finest move. Carried by the generosity of the server's holy input buffer. An all-time classic!
 

DRK3

Forum veteran
I ressurect this topic now, when it's almost a year without a new post.
And the honour goes to...

[GUIDE TO IHUARRAQUAX]

To be honest, i did this guide to help myself first, as yesterday i went to the deckbuilder to create a Ihuarraquax deck and spent +20min looking, undecided on what to use. So i opened the deckbuilder, compiled a list and put it on text so i can share it with everyone.

STRATEGY
These choices are on the assumption you plan to use Ihuarraquax R1, or at the latest on R2, with the main goal being "bricking" a top gold of your opponent, possibly his win-con for R3 (a strategy not recommended for wholesome players :ohstopit: )

WHY IHUARRAQUAX NOW?
I do this now because the meta is filled with super expensive units that are near worthless if bricked by an opponent's Ihuarraquax. Some examples are: Demavend, Simlas, Torres, Tyr, King Chrum (its still a huge body, but it wont have resilience), Acherontia (still needs to be dealt with, pull it ideally when opponent is low on coins so it wont get value from it), etc.

HOW TO SELECT IHUARRAQUAX OWN PULLS
To have a proper Ihuarraquax deck, the units you pull can NOT be deploy, which is most of them. You want order units, end of turn units, deathwish units or even better - order+zeal units.
The following list includes all 14-10 prov that fit with Ihuarraquax. Those marked with "-" are great pairs, those with "X" are not as good, as you may lose part of their ability, or they're more intended for later rounds, but its still possible to make them work.
Note: just because a unit works well with Ihuarraquax doesnt mean its good by itself, i let you be the judge of that.

EXCEPTION
In theory, you can even pull 9-8 prov units, but for that you probably need to only select artefacts or specials in the higher spectrum of your deck, and since that's a very fringe case and there's so many units with those provisions, i didnt include those in this list.

RECOMMENDATION
I highly recommend AT LEAST two of those units, so you have a backup plan in case your primary target ends up in your hand or removed somehow.

14 Prov:
- Viy
- Dana Meadbh (1st form)
X Saskia: Commander

13 Prov:
- She Who Knows
- Keltullis
X Draug
- Villentretenmerth
X Ravanen Kimbolt

12 Prov:
- Tibor
X Viraxas (1st form)
- Keira Metz
- Munro Bruys
X Unseen Elder
- Syanna
X Roche: Merciless
X Dijkstra
- Rompally
- Mammuna

11 Prov:
- Tugo
- Gerhart
- Bloody Mistress / Gernichora
- Falibor
- Damien
- Alzur
X Brouver Hoog
- Eltibald
- Brewess Ritual
X Foltest
- Quarixis
- Vattier
X Tatterwing

10 Prov:
X Scoundrel
- Olaf
- Living Armor
- Plague Maiden
- Francesca
X Melusine
X Bloody Baron
- Dethlaff HV
- Free Company
-Dracoturtle
- Ciri Dash
X Shani
- Colossal Ifrit
- Raffard's Vengeance
- Catriona
- Regis HV
X Schirru

Now go and give that naughty pony some good use :cool:
 
Hello, fellow forum users.
I bring a guide to thinning, which is so important in Gwent to increase deck consistency.
It will be presented in 3 parts: general info + Neutrals; 3 factions; the remaing 3 factions.

I only ask for NO COMMENTS until all 3 parts are posted - which i will do until the end of this week/month - after that feel free to comment, ask any doubts, point out a card i missed or share which are your favourite thinning strategies.

[ULTIMATE GUIDE TO THINNING]

PART I


This actually isnt a guide per se, its more of a list, a complete compilation of every single thinning tool in Gwent.

I. These will be ordered according to factions, then provisions (descending) and in each i will indicate its type and how many cards it thins.
II. This is factual information, no personal or collective judgements - cards are presented by their thinning value, not their "quality" or point-provision ratio (but feel free to ask, afterwards).
III. Only own deck thinning is considered, opponent's deck manipulation is not considered, unless it also affects our thinning.
IV. Cards that draw cards (for both players or just self) arent exactly 'thinning' but they're included since they cause the same effect on your deck.
V. I point out several tutors dedicated to a particular category. This is only for unit tutors, generally the 8p ones, so not all tutors are marked this way.

Final note: Cards that do the opposite of thinning (some could say 'clog', but that is generally only used when its unwanted, which is not the case) are not mentioned, but you should consider their effect.
Basically every Echo card that doesnt tutor (so all Echo cards not in the following list), but also popular cards like Temple of Melitele, Vanadain or Yen's Invocation, and many more.

NEUTRAL

- ONEIROMANCY (Special), 13p - Echo, so only the 2nd use thins by 1.
- SUNSET WANDERERS (Unit), 13p - thins 1.
- PORTAL (Artefact), 12p - thins 2.
- SHUPE (Special), 12p - Shupe Hunter has an option to play a random card from deck, thins 1.
- DANDELION: POET (Unit), 11p - thins 1.
- AVALLAC'H: SAGE (Unit), 10p - thins 1. \Artefact tutor\
- CIRI: DASH (Unit), 10p - draws 1, so thins 1 (can give card advantage).
- FREE COMPANY (Unit), 10p - thins as many uses of his order it gets.
- GERALT: QUEN (Unit), 10p - thins 1. \Witcher tutor\
- IHUARRAQUAX (Unit), 10p - thins 1 (and 1 for opponent).
- LAND OF A THOUSAND FABLES (Artefact), 10p - thins 1.
- MADOC (Unit), 10p - thins 1 (only 1st time when he's summoned by a bomb). \self-summon\
- RADEYAH (Unit), 10p - ONLY if used with SK Stratagem, thins 1.
- ROACH (Unit), 10p - thins 1. \self-summon\
* SYANNA (Unit), 10p - doesnt actually thin, but can double up other deploy thinning tools.
- CHIRONEX + UNICORN (Units), 9p each - thins by 1, if pair is played from hand.
- GOLDEN NEKKER (Special), 9p - thins by 3.
- MATTA HU'URI (Unit), 9p - thins by 1 (and 1 for opponent).
- RING OF FAVOR (Special), 9p - thins 1, if not used on R1.
- ROYAL DECREE (Special), 9p - thins 1.
- STREGOBOR (Unit), 9p - thins by 1 (and 1 for opponent).
X Triss: Butterflies (Unit), 9p - NOT a thinner, but it is a pseudo-tutor.
- ALZUR'S DOUBLECROSS (Special), 8p - thins by 1.
- KNICKERS (Unit), 8p - thins by 1. \self-summon\
- LADY OF THE LAKE (Unit), 8p - thins by 1. \Echo tutor\
- MARCHING ORDERS (Special), 8p - thins by 1.
- SUMMONING CIRCLE (Artefact), 8p - thins 1.
- ESKEL + LAMBERT + VESEMIR (Units), 7p each - thins by 2. \Gold thinning trio\
- FRENZIED DAO + 2 ROCK BARRAGES (Unit + 2 Specials), 7p + 2x 5p - thins by 2, if one Construct was played previously.
- IRIS COMPANIONS (Unit), 7p - thins by 1 (ideally paired with Iris Von Everec).
- ARCANE TOME (Artefact), 6p - thins by number of order uses (require opponent to click for more).
- PRINCE VILLEM (Unit), 6p - thins 1.
- TEMPEST + 2 BRONZE WEATHER CARDS (Specials), 6p + 2x 4p - thins by 2.
- THE LAST WISH (Special) - thins by 2 (banishes 1 of them).
- TROLL PORTER (Unit), 6p - thins by how many cards left in hand (0-9). \HIGHEST THINNING IN GWENT\
- RENFRI'S GANG (Unit), 6p each - thins by 1. \Neutral thinning pair\
- SAPPER (Unit), 6p - thins by 1.
- HIGHWAYMEN (Unit), 5p each - thins by 2. \self-summon\
- MUSICIANS OF BLAVIKEN (Unit), 4p - thins 1. \self-summon\
- VIAL OF FORBIDDEN KNOWLEDGE (Artefact), 4p - thins by 1 on match start, if opponent also has it. \self-summon\
 
PART II

NORTHERN REALMS

- AMPHIBIOUS ASSAULT (Special), 14p - Echo, so only the 2nd use thins by 1.
- DAMSEL IN DISTRESS (Scenario), 14p - Prologue thins by 1.
- KING DEMAVEND III (Unit), 13p - thins by 3.
- KING HENSELT (Unit), 13p - thins by 1.
- RAVANEN KIMBOLT (Unit), 13p - thins by how many uses of his ability, max 1 per turn.
- ROCHE: MERCILESS (Unit), 12p - thins by 2, if spawned BSCommando order is used.
- SIGISMUND DIJKSTRA (Unit), 12p - thins by 1.
- RADOVID: JUDGMENT (Unit), 10p - thins by 1, requires Devotion. \self-summon\
- RAFFARD'S VENGEANCE (Unit), 10p - thins by the number of order uses.
- KNIGHTHOOD (Special), 9p - thins by 1.
- VERNON ROCHE (Unit), 9p - thins by 2.
- DRAKENBORG (Artefact), 8p - thins by 1.
- HUBERT REJK (Unit), 8p - thins by 1. \self-summon\
- JOHN NATALIS (Unit), 8p - thins by 1. \Warfare tutor\
- THALER (Unit), 7p - thins by 1 (and 1 for opponent).
- REDANIAN SECRET SERVICE (Unit), 6p - thins by 1. \self-summon\
- BLUE STRIPES COMMANDO (Unit), 5p each - thins by 1. \NR thinning pair 1\
- SIEGE MASTER (Unit), 5p - thins by 1. \"self-summon"\
- DUN BANNER (Unit), 4p each - thins by 1. \NR thinning pair 2\

NILFGAARD

- EMHYR VAR EMREIS (Unit), 13p - thins 1.
- ARDAL AEP DAHY (Unit), 12p - thins 1.
- RIENCE (Unit), 12p - thins 1.
- WAR COUNCIL (Artefact), 12p - thins 1.
- ARD FEAINN (Artefact), 11p - thins 1. \self-summon\
- BATTLE STATIONS! (Special), 11p - thins 2.
- AFFAN HILLERGRAND (Unit), 10p - thins 1. \self-summon\
- JOACHIM DE WETT (Unit), 10p - thins 1.
- SANDOR DE BACCALA (Unit), 10p - thins 1.
- VILGEFORTZ (Unit), 9p - thins 1 (ranged ability).
- XARTHISIUS (Unit), 9p - thins 1 (if revealed card is not a unit).
- ISBEL OF HAGGE (Unit), 8p - thins 1 (and 1 for opponent).
- MENNO COEHOORN (Unit), 8p - thins 1. \Tactic tutor\
- DEAD MAN'S TONGUE (Special), 7p - thins 2.
- FERCART (Unit), 7p - thins 1.
- PALMERIN DE LAUNFAL (Unit), 7p - thins 1.
- RODERICK OF DUN TYNNE (Unit), 6p - thins 1.
- HUNTING PACK (Unit), 5p each - thins 1. \NG thinning pair 1\
- MAGE ASSASSIN (Unit), 5p - thins 1 (ideally paired with Blightmaker or Tactical Decision Leader). \self-summon\
- MAGNE DIVISION (Unit), 5p - thins 1.
- NAUZICAA BRIGADE (Unit), 5p each - thins 2. \self-summon\
- DAERLAN SOLDIER (Unit), 4p each - thins 3 (but adds 2, so effectively it only thins 1). \NG thinning pair 2\

SCOIATAEL


- PRECISION STRIKE (Leader) - thins by 2 (with Deathblow), requires Brokilon Sentinels in deck.
- SASKIA: COMMANDER (Unit), 14p - thins by the number of uses of her ability (1 per 3 turns).
- RIORDAIN (Unit), 13p - thins by 2.
- SIMLAS (Unit), 13p - thins by 2 (can play more than 2 specials, but those need to be added to the deck, the thin total will be the same).
- IORVETH'S GAMBIT (Special), 12p - thins by 2.
- MILVA: SHARPSHOOTER (Unit), 11p - thins by 1, only when her deathblow isnt used to return her to deck. \self-summon\
- NOVIGRADIAN JUSTICE (Special), 10p - thins by 1.
- CALL OF THE FOREST (Special), 9p - thins by 1.
- AELIRENN (Unit), 8p - thins by 1. \self-summon\
- EUDORA BRECKENRIGGS (Unit), 8p - thins by 1. \"self-summon"\
- FAUVE (Unit), 8p - thins by 1. \Nature tutor\
- ISENGRIM'S COUNCIL (Special), 8p - thins by 1.
- MAHAKAM VOLUNTEERS (Unit), 5p each - thins by 1. \ST thinning pair 1\
- BROKILON SENTINEL (Unit), 4p each - thins by 1. \ST thinning pair 2\
 
PART III

MONSTERS

- MANOR'S DARK SECRET (Scenario), 14p - Chapter 2 thins by 1.
- AUBERON (Unit), 12p - thins by 2 ONLY if choice is WH Riders, requires 3rd form (devotion) to guarantee it.
- MAMMUNA (Unit), 12p - thins by 1.
- BREWESS: RITUAL (Unit), 11p - thins by 2 (or more if paired with Abaya, MO stratagem or Weavess: Incantation).
- LILIT'S OMEN (Special), 11p - thins by 2.
- IMLERITH (Unit), 9p - thins by 1.
- NAGLFAR (Special), 9p - thins by 1.
- GE'ELS (Unit), 8p - thins by 1. \Wild Hunt tutor\
- WHISPERING HILLOCK (Special), 8p - thins by 1.
- WHISPESS: TRIBUTE (Unit), 8p - thins by 1. \Organic tutor\
- WINTER QUEEN (Unit), 8p - thins by 1. \self-summon\
- PENITENT (Unit), 7p - thins by 1 (or more if paired with Abaya, MO stratagem or Weavess: Incantation).
- OLD SPEARTIP: ASLEEP + OLD SPEARTIP (Units), 6p + 11p - thins by 1.
- WILD HUNT RIDER (Unit), 5p each - thins by 1. \MO thinning pair 1\
- ARCHESPORE (Unit), 4p each - thins by 1. \MO thinning pair 2\

SKELLIGE

- BLAZE OF GLORY (Leader) - thins by 1, target cant be Neutral.
- MASK OF UROBOROS (Stratagem) - thins by 1.
- BLOOD EAGLE (Special), 12p - Echo, so only the 2nd use thins by 1.
- EIST TUIRSEACH (Unit), 12p - thins 1 (if bloodthirst 3 condition is met).
- SOVE (Unit), 12p - thins by 1.
- ARTIS (Unit), 11p - thins by 1.
- CERYS AN CRAITE (Unit), 11p - thins 2, with melee - shieldmaidens ability.
* LIPPY GUDMUND (Unit), 11p - technically it doesnt thin, it swaps deck and graveyard.
It can "thin" the entire deck instantly, if played as opener. \ACTUAL HIGHEST THINNING IN GWENT\
- CERYS: FEARLESS (Unit), 10p - thins 1. \self-summon\
- MAGIC COMPASS (Special), 10p - Echo, thins 3 if deck size is 3 cards or more.
- BIRNA BRAN (Unit), 8p - thins 2.
- CORAL (Unit), 8p - thins 1.
X BJORN STORMURSSON (Unit), 8p - contrary to popular belief, does NOT thin with his order.
- ERMION (Unit), 8p - thins by 1. \Alchemy tutor\
- RIOGHAN (Unit), 8p - thins 1 automatically (starts in GY).
- VABJORN (Unit), 8p - thins by 1. \Raid tutor\
- RAIDING FLEET (Special), 7p - thins by 1.
- DERRAN (Unit), 6p - thins 1.
- DRAIG BON-DHU (Unit), 6p - thins 1.
- ABORDAGE (Special), 6p - thins 1 (requires bloodthirst 2).
- ANGLERFISH (Unit), 5p each - thins 2. \self-summon\
- CROW MESSENGER (Unit), 5p each - thins by 1. \SK thinning pair 1\
- DIMUN PIRATE (Unit), 5p - thins 1 (if you dont control a ship).
- DRUMMOND SHIELDMAIDEN (Unit), 5p each - thins by 1. \SK thinning pair 2\
- HEYMAEY SKALD (Unit), 4p - thins by 1 (ideally paired with Tuirseach Skirmishers or Morkvarg).

SYNDICATE

- MADAM MARQUISE SERENITY (Unit), 13p - thins 2 if tribute is paid, 1 if not.
- SIGI REUVEN: MASTERMIND (Unit), 13p - thins 2 if tribute is paid, 1 if not.
- KING OF BEGGARS (Unit), 12p - thins by 1. \self-summon\
- THE ACHERONTIA (Unit), 12p - thins by how many times its Vice is triggered.
- NOVIGRADIAN JUSTICE (Special), 10p - thins by 1.
- VIVALDI BANK (Special), 10p - thins by 1 (and shuffles the seen cards).
- THE FLYING REDANIAN (Unit), 9p - thins 1. \self-summon\
- FERKO THE SCULPTOR (Unit), 8p - thins by 1. \Crime tutor\
- MERCENARY CONTRACT (Special), 7p - thins 1.
- EXCOMMUNICATION (Special), 5p - thins by 1.
- CASINO BOUNCERS (Unit), 5p each - thins by 1. \SY thinning pair 1\
- SEWER RAIDERS (Unit), 5p each - thins by 1. \SY thinning pair 2\
 
Its kind of funny that i know every thinning pair, but just now i realized every faction has exactly 2 pairs thinning

For me the easiest One to fit in the same deck are sy pairs, since you dont need to create 2 diferente archethtype

Edit: mo arent so dificult too. Since you use consume units and usually you have a tall unit by consuming other you can use riders too
 
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