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missed files ?

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J

jotayepes

Senior user
#1
Apr 14, 2008
missed files ?

Hello guys, i´m too noob in this world but, i´m installed djinni yesterday and and tried to did something.But I have a little problem(question).I following the djinni wiki to learn use the program, but i noticed some files like .bmp for maps or .2da for example isn´t in my hard disk, its that normal ?? or i am the only one ?.thanks for the answer.sorry for my english :)see ya
 
U

username_2073076

Senior user
#2
Apr 15, 2008
I don't think anyone has them.If I gather correctly you only need to use a .bmp or .2da file if you want to use your own map etc. with the area. You should be able to leave those parts blank and it will display the map normally associated with that area.The wiki tutorial doesn't make that very clear.
 
V

vaernus

Senior user
#3
Apr 15, 2008
The bmp and 2DA sections are overrides. You can add your own maps into a module by adding a bmp to the data folder, and then modifying the 2DA to call it. But otherwise, the maps are blank until you override.
 
J

jotayepes

Senior user
#4
Apr 16, 2008
oh, thank you very much :D
 
D

drew772

Senior user
#5
Apr 18, 2008
That is not true, guys. I cannot use more than one map, because the 2da files are missing, and the map freezes when I run the mod. If anyone knows of a solution, please post it, but do not tell me there is no problem.
 
V

vaernus

Senior user
#6
Apr 18, 2008
The 2DA files are in the BIF files. You need to have the exact same format as the original 2DA if you're creating a custom 2DA, or get the 2DA from BIF, add it to your module, and then add new rows with the name of your maps without file extension. Without the 2DA file, you cannot add a map as this is what calls the maps.
 
S

shafa_ubraniova

Senior user
#7
Apr 20, 2008
Well, I have the same problem. In the Polish manual they say that the bmp file is in data\meshes\locations\... But there are only set files there. And when I play my module and I want to see the map there isn't any! Though, when I play Price of Neutrality and I go to the same cave as I have in my module (g31) there is a map!! Can you explain it to me please?Vaernus, I don't know what BIF files are you talking about... Could you axplain it clearlier pls?
 
V

vaernus

Senior user
#8
Apr 20, 2008
In the Data folder are a set of .BIF and .KEY files. They have all the pieces of the entire Witcher game compressed in them. If you go to http://witcher.wikia.com and Modding, you will find a bunch of tools and unBIF is one of them. Copy the bif and key files to a new folder with the unBIF program. Run the unBIF program and select all the key files it finds and then wait about 10 minutes after you start uncompressing as it takes a little while. When it's done, there should be a bunch of folders with names like _2da00 and _scripts00. Make a new folder under The Witcher/Data called "2DA" and then copy all the 2DA files into that directory. Now when you access Djinni, you will have access to all the 2DA files. From there, you can find the regions ones and add to your module and edit to add in new bmp files, and then override for your module.
 
S

shafa_ubraniova

Senior user
#9
Apr 21, 2008
Thanks very much :)
 
S

shafa_ubraniova

Senior user
#10
Apr 22, 2008
I have one more question: I've unbifed all bif files and now i have almost no empty space on my hdd. So my question is if I can delete all the bif files and put unbifed ones into data folder instead?
 
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