Missed Oppertunity...But it is Not Too Late

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In some other games (Bioshock, Borderlands, or GTA for example) they have lore explaining the save/load/respawn aspect of gameplay. It is not important or needed imo, but Cyberpunk 2077 has a great mechanism built into it's lore for this and we don't even need much effort to implement it. Braindances! BDs can explain the loading and respawning. Ideally this would be explained with exposition, but Judy did that enough and we need to think about saving development time. I would suggest redesigning the save/load menu and the respawn load screens to mirror what happens in braindances.

That is to say the player is experiencing V's story through a braindance.

This can wait, especially if we are going to get a Braindance DLC, adding the content.
 
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