First off, I freakin LOVE the game. You guys nailed the cyberpunk Night City atmosphere, and the story is cool and engaging.
The urgency of the story line tho. And all the missions. Well .....
V is dying, but can totally blow it off for as long as s/he wants, with no repurcussions. Allegedly this is a very time sensitive issue, but in actual gameplay that doesn't exist at all. No sense of urgency. No sense that it's even an important and major problem. For instance, the parade never happens until YOU decide to talk to Takemura and plan out the kidnapping. Even tho the parade is planned for a specific date and time. Time on that level just stops until the player sees fit to address such things.
Ditto with ALL the other missions.
I mean ... Take an NCPD call about a mugging. Once that mission spawns it just sits there forever until -- IF -- you decide to do it. Sooo ... The muggers and muggees just patiently sit there and wait until you come along? That makes absolutely NO sense.
And then there's tons of missions saying that they're "time sensitive." But they're not. Again, they just sit there until and IF you decide to do them.
There should be time limits on this stuff. Seriously. Especially the NCPD crimes. They should last maybe 5 minutes or so and then disappear. If you don't make it there in time, too bad. More will randomly spawn throughout gameplay.
.... Which brings me to randomly spawning some missions, like NCPD and side gigs. They shouldn't be available for very long and should randomly respawn all over the city. Night City IS, after all, riddled with crime.
And actual missions like "rescue this kidnapped person before X happens and the hostage is killed" should actually result in the hostage being killed if the player doesn't do the mission in a timely manner.
The urgency of the story line tho. And all the missions. Well .....
V is dying, but can totally blow it off for as long as s/he wants, with no repurcussions. Allegedly this is a very time sensitive issue, but in actual gameplay that doesn't exist at all. No sense of urgency. No sense that it's even an important and major problem. For instance, the parade never happens until YOU decide to talk to Takemura and plan out the kidnapping. Even tho the parade is planned for a specific date and time. Time on that level just stops until the player sees fit to address such things.
Ditto with ALL the other missions.
I mean ... Take an NCPD call about a mugging. Once that mission spawns it just sits there forever until -- IF -- you decide to do it. Sooo ... The muggers and muggees just patiently sit there and wait until you come along? That makes absolutely NO sense.
And then there's tons of missions saying that they're "time sensitive." But they're not. Again, they just sit there until and IF you decide to do them.
There should be time limits on this stuff. Seriously. Especially the NCPD crimes. They should last maybe 5 minutes or so and then disappear. If you don't make it there in time, too bad. More will randomly spawn throughout gameplay.
.... Which brings me to randomly spawning some missions, like NCPD and side gigs. They shouldn't be available for very long and should randomly respawn all over the city. Night City IS, after all, riddled with crime.
And actual missions like "rescue this kidnapped person before X happens and the hostage is killed" should actually result in the hostage being killed if the player doesn't do the mission in a timely manner.
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