gig: desperate measures car chase shoot part is annoying as hell too, it sumarizes what's been said already, npcs are bullet sponges and 2 tap the player with intended armor for its level... poor design.
like in this threat https://forums.cdprojektred.com/ind...ds-tuning-lightning-brake-very-hard.11120524/
it's the same issue, in my opinion this shows that there's an underlying issue with how armorinvery high difficulty is underpowered, i agree that before this, stacking armor mods and being literally immortal while staying still was nonsense, but we've comefrom one extreme to the other, getting two tapped makes no sense, maybe this could be fixed by increasing the armor, or mitigation chance...
difficulty is not only a matter of making the enemies hit harder and being tougher.
ps: and no, it's not that i'm bad at shooters, i'm an avid doom eternal player.
like in this threat https://forums.cdprojektred.com/ind...ds-tuning-lightning-brake-very-hard.11120524/
it's the same issue, in my opinion this shows that there's an underlying issue with how armorinvery high difficulty is underpowered, i agree that before this, stacking armor mods and being literally immortal while staying still was nonsense, but we've comefrom one extreme to the other, getting two tapped makes no sense, maybe this could be fixed by increasing the armor, or mitigation chance...
difficulty is not only a matter of making the enemies hit harder and being tougher.
ps: and no, it's not that i'm bad at shooters, i'm an avid doom eternal player.