Everything has been powercrept. Multiple times. Even with the nerfing down of SC Mystic Echo and NR Pincer Maneuver, there are just way too many cards that need to be rebalanced because of power creep. And that's a hard, tedious work with lots of things to consider. It is not easy.
But first, lets take a look at the MO Leaders that need changes urgently. Carapace, Force of Nature and Fruits of Ysgith.
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Carapace: 16 Provisions. Boost and allied unit by 3 and give it a Shield. Charge: 2
- Sadly, this is just waay to weak. You could try to have it like SC Guerilla Tactics, to boost by just 2 but have 3 charges... It is still meh. Not competitive.
Suggestion: change to "once per round", like the original Death's Shadow was functioning. This way a player could have 3 charges total, while reinforcing an archetype that protects a unit each turn, without being a fixed 3 charges. Thus, to have 3 round would be preferred and not just always push/bleed Round 2.
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Force of Nature: 16 Provisions. Boost a unit in your hand by 8.
- Although in theory this sounds like a big tempo swing, the archetype has been pushed out of existence already last year by the even-more-point-slam Svalblod (Ursine Ritual) and now then THAT Svalblod was pushed out of competitive play. Need I say more? Super weak, multiple times powercrept leader. With more an more options to punish/control tall units each expansion, growing tall in any deck is a bigger risk than ever. Especially for MO who have more risk per card, vs the current Greatswords SK where they can just play 4x Greatswords, Dagur and replay it even more with Second Wind. Even if you have last say to boost your card with this ability, it is often way too weak and you have to commit more in previous rounds - essentially bleeding yourself.
Suggestion: sure, increase it to "boost 10", that sounds logical and fair, but it would be too much of a swing and I'm telling you, it still wouldn't solve the problem, at all, but would result in a 1% increase of matches where you might "unfairly" win, making the opponent feel like it was undeserving. 1%... However:
Make an actual bold move to bring this Leader ability back on track. It is the signature "BIG Woodland" the "Force of Nature", thematically the overwhelming, sheer amount of power it should throw at you. Change to 19-20 Provisions. Make a bold move. Shake it up. Maybe even downgrade the boost a little. Make it about PROVISION Power.
Boost by 5/6, Prov 20? I don't think its OP. It may sound "OP", however, with the current set of cards, it would be more like "per card stronger deck with a weak leader ability". Old Speartip might even make a well-deserved comeback.
Hell, you could even go really wild with this, by giving it just a ton of Provision boost and no added ability!
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Fruits of Ysgith: 11 Provisions. Spawn Gernichora's Fruit on an allied row.
- I get it, when it first came out and we had the unlimited Fruit+Spears combo, everyone was shocked and afraid. This memory might still live in the developers minds, but please realize, that this leader has been powercrept by others multiple times. There is just no reason, no argument to leave it like this. It is not just that it is not OP anymore. It is not enough. It is below average. When a deck with the potential to efficiently push Round 2 exist and is competitive, is always good for the meta, healthier for the game, because it punishes open-ended, ridiculous amounts of point-amassing / greedy decks.
Suggestion: increase Provisions. Nuff said. Make it 13-14 Provisions.
But first, lets take a look at the MO Leaders that need changes urgently. Carapace, Force of Nature and Fruits of Ysgith.
---------------------------------------------------------------------------------------------------------------------
Carapace: 16 Provisions. Boost and allied unit by 3 and give it a Shield. Charge: 2
- Sadly, this is just waay to weak. You could try to have it like SC Guerilla Tactics, to boost by just 2 but have 3 charges... It is still meh. Not competitive.
Suggestion: change to "once per round", like the original Death's Shadow was functioning. This way a player could have 3 charges total, while reinforcing an archetype that protects a unit each turn, without being a fixed 3 charges. Thus, to have 3 round would be preferred and not just always push/bleed Round 2.
-----------------------------------------------------------------------------------------
Force of Nature: 16 Provisions. Boost a unit in your hand by 8.
- Although in theory this sounds like a big tempo swing, the archetype has been pushed out of existence already last year by the even-more-point-slam Svalblod (Ursine Ritual) and now then THAT Svalblod was pushed out of competitive play. Need I say more? Super weak, multiple times powercrept leader. With more an more options to punish/control tall units each expansion, growing tall in any deck is a bigger risk than ever. Especially for MO who have more risk per card, vs the current Greatswords SK where they can just play 4x Greatswords, Dagur and replay it even more with Second Wind. Even if you have last say to boost your card with this ability, it is often way too weak and you have to commit more in previous rounds - essentially bleeding yourself.
Suggestion: sure, increase it to "boost 10", that sounds logical and fair, but it would be too much of a swing and I'm telling you, it still wouldn't solve the problem, at all, but would result in a 1% increase of matches where you might "unfairly" win, making the opponent feel like it was undeserving. 1%... However:
Make an actual bold move to bring this Leader ability back on track. It is the signature "BIG Woodland" the "Force of Nature", thematically the overwhelming, sheer amount of power it should throw at you. Change to 19-20 Provisions. Make a bold move. Shake it up. Maybe even downgrade the boost a little. Make it about PROVISION Power.
Boost by 5/6, Prov 20? I don't think its OP. It may sound "OP", however, with the current set of cards, it would be more like "per card stronger deck with a weak leader ability". Old Speartip might even make a well-deserved comeback.
Hell, you could even go really wild with this, by giving it just a ton of Provision boost and no added ability!
-------------------------------------------------------------------------------------------------------
Fruits of Ysgith: 11 Provisions. Spawn Gernichora's Fruit on an allied row.
- I get it, when it first came out and we had the unlimited Fruit+Spears combo, everyone was shocked and afraid. This memory might still live in the developers minds, but please realize, that this leader has been powercrept by others multiple times. There is just no reason, no argument to leave it like this. It is not just that it is not OP anymore. It is not enough. It is below average. When a deck with the potential to efficiently push Round 2 exist and is competitive, is always good for the meta, healthier for the game, because it punishes open-ended, ridiculous amounts of point-amassing / greedy decks.
Suggestion: increase Provisions. Nuff said. Make it 13-14 Provisions.
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