please dont overcomplicate the crafting. Instead make it focused on Witcher armors. After all, we are playing as Witcher Geralt, not soldier Geralt, therefore he should be mostly interested in armors suitable for witchers, armors that wont slow him down, wont restrict movement etc.. standard armors soldiers used was made with completely different requirement - speed and weight was not that important if you fight in close formation. Soldiers armor was supposed to protect against typical weapons of the day, not against claws of monsters or various elemental effects caused by ghosts or others..
Heavy Witcher armor should be something comparable to light soldier armors.. while light Witcher armor should be just a simple leather vest, something Geralt used in Witcher 1 most of the time... full breastplate or heavy quilted brigantines would be highly unsuitable for Witcher combat style, that relies on speed... Instead, Witcher armors should be more optimized against monster attacks - if you look at Kaer Morhen/ Viper armor, you can clearly see it is made to mostly protect against attacks from above (shoulders and arms are covered by chainmail) typical for monster claw attacks. Armor designed for soldier would mostly concentrate on torso instead, but torso protection is relatively light.. Similarly on Cat armor, you can see steel reinforced boots, and gloves, which would be very useful against monsters bites but would be not that important for a soldier who would never face such dangers...
all this brings me to another idea - instead, or together with stamina effects, you could make speed of attacks also be influenced by how much weight armors has.. so if you use very heavy armor, your attacks will be much slower than if you fight lightly armored. More armor you have, less damage you take, but at the same time you should be slower and therefore easier to hit, while with light armor you should move faster, but each hit could wound you badly...
---------- Updated at 09:02 PM ----------
another thing with armors - each armor piece should have different primary protection value - for example - gloves in combat might help you against slashes (sword cuts etc) but wont be that important against piercing (arrows and bolts) which are mostly aimed at torso anyway... boots at the other side should not add anything to typical weapon protection, but instead should give some monster protection (nobody wants to fight beast barefooted)... So, while torso would give mostly standard level protection, pants, gloves and boots should all specialize against what they are most useful..
oh, and one more thing - witcher crossbow - while these weapons are relatively small for having too much impact, they should definitely deal a bit more damage to monsters, but at the same time, they should be single shot weapons only.. after every bolt fired, these weapons need to be reloaded.
Heavy Witcher armor should be something comparable to light soldier armors.. while light Witcher armor should be just a simple leather vest, something Geralt used in Witcher 1 most of the time... full breastplate or heavy quilted brigantines would be highly unsuitable for Witcher combat style, that relies on speed... Instead, Witcher armors should be more optimized against monster attacks - if you look at Kaer Morhen/ Viper armor, you can clearly see it is made to mostly protect against attacks from above (shoulders and arms are covered by chainmail) typical for monster claw attacks. Armor designed for soldier would mostly concentrate on torso instead, but torso protection is relatively light.. Similarly on Cat armor, you can see steel reinforced boots, and gloves, which would be very useful against monsters bites but would be not that important for a soldier who would never face such dangers...
all this brings me to another idea - instead, or together with stamina effects, you could make speed of attacks also be influenced by how much weight armors has.. so if you use very heavy armor, your attacks will be much slower than if you fight lightly armored. More armor you have, less damage you take, but at the same time you should be slower and therefore easier to hit, while with light armor you should move faster, but each hit could wound you badly...
---------- Updated at 09:02 PM ----------
another thing with armors - each armor piece should have different primary protection value - for example - gloves in combat might help you against slashes (sword cuts etc) but wont be that important against piercing (arrows and bolts) which are mostly aimed at torso anyway... boots at the other side should not add anything to typical weapon protection, but instead should give some monster protection (nobody wants to fight beast barefooted)... So, while torso would give mostly standard level protection, pants, gloves and boots should all specialize against what they are most useful..
oh, and one more thing - witcher crossbow - while these weapons are relatively small for having too much impact, they should definitely deal a bit more damage to monsters, but at the same time, they should be single shot weapons only.. after every bolt fired, these weapons need to be reloaded.
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