It would be to detailed using the plugin, and will look very awkward in light.
Here is the proper normal with the proper alpha channel:
Thank you
could you do the same (inject alpha and normal) for this one? The Rivian and Loose styles use this one, the shaved pony uses the one you've converted already.
---------- Updated at 07:34 AM ----------
well...HEX-ing this b!tch has proven to be a lot more tedious than i initially anticipated.. I had to re-cook the hairstyle with these new textures but converted to DDS and DXT5 (interpolated alpha)..then find the .XBM files dumped into the "Uncooked" folder..
..then open these up in HEX editor and identify where the patterns start matching between the diffuse XBM and diffuse DDS..quite chore..
---------- Updated at 07:46 AM ----------
..well SOMETHING did work I guess..
..the diffuse is 1024x1024 and the normal is 512x512...I only edited these resolutions inside the xbm files to see if it has effect..
---------- Updated at 08:34 AM ----------
well sh!t....doesn't work...I might not have injected the values properly for the diffuse (remaining 512x512, 256x256, 128x128, 64x64, 32x32, 16x16, 8x8, 4x4) and for the normal (256x256, 128x128, 64x64, 32x32, 16x16, 8x8, 4x4) although I left a headroom of 16 HEX values before injecting the next texture..
*sigh*..feel like dropping this whole thing FFS it's starting to get frustrating - spent another 4 hours trying to fix this..
I've linked the files (original XBMs) and the DDS ones that need injecting if anyone wants to have a go at this...
https://www.dropbox.com/s/ogjsrk6pms8lbzc/textures_workbench.zip?dl=0
---------- Updated at 01:52 PM ----------
ok, so I decided to try getting the "Rivian Ponytail" into W3 another way. Still needs some LUV but it might turn out alright..