Ahm shouldnt your input directory be inside of the uncooked folder?
Because them are both on different drives for you xD
Now i dont know if its just photoshop, or actually did it
@TudorAdrian
there is this ancient reddit thread
it's showing W1, W2 hair on geralt. Now i dont know if its just photoshop, or actually did it, but i never saw it released anywhere
Myb you should contact author?
Yeap, it's photoshoped alright..listen, if the REDs release the ModKit fix then the hairstyles WILL look better. The "blockyness" is due to transparency being broken in the texture packing process.. help me hound them for updates on the Modkit thread and maybe they'll do something about it how 'bout that?
Ok so the bit about the suffix _n01 or _d01 is clear; i tried them several times and these break the textures. I also tried importing alpha channel tga and dds files in but the edges are very SHARP..textures look like in the Borderlands game..there's no smooth transition. Other than using a HEX editor is there another way of obtaining a proper transparent channel with smooth transitions?? Thank youTo alpha-channel when converting tga (other formats have not tried it) -> xbm not spoil, it is necessary to convert manually rather than through modkitchen, and not have to name the file and sochetnay _d01 _n01 ...
Give textures in tga with correct alpha channel. I'll try to do.
Convert tga -> xbm -> tga. Alpha channel is not spoiled. If does not work, then the problem is something else. The Witcher minor errors lead to global problems.
PS If Packed with ModKitchen, then delete the folder every time Coocked and Uncooked.
https://yadi.sk/d/BNHCtsV7wtjNF
thank you trying it now
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@cemkey : nah, same problem I had when I tried using a HEX editor to inject them in..
..the mesh is missing entirely..
and if I use the TGA files to cook the mod, this is how it looks like:
the edges are very rough/sharp.
Sorry, if I missed it, but could you tell me the path to the original .xbm which you intend to modify/replace by the hair_d.tga you posted on dropbox?
I would also like to give it a try, see if I can get alpha of the diffuse to work
Then maybe the problem is the mesh settings? Compare your original with a similar through W3Edit from Sarcen.
Anything. Transparency type ....what could I be missing??
Anything. Transparency type ....
@-The_Crasher- I'm wondering, would you be able to do an alpha-ready version of this one please?