too much?
Maaaybe?
By the way, do you also have control over the blood puddles that land on water with these new tools?
Would be nice to see those show up more often, not only after the killing blow.
too much?
godlike work, thanks alot !
I've yet to see anyone use it for anything usefulI can feel greatness is coming...
I've yet to see anyone use it for anything useful
But I guess I don't really care for .env edits which is the only thing people seem to be using it for... I really need to focus on making a flow tree editor for the .w2phase, w2quest, .w2scene files. Have actual cool stuff come out of it maybe...
Personally I've already made some mods (via code not via the GUI, yet...) that played Triss' fountain kiss scene and that added follower options to Triss' default dialog, no more console commands or menu edits to do things that should be done in the game (stop breaking my immersion! ), like so http://forums.cdprojektred.com/thre...nshot-Thread?p=1922145&viewfull=1#post1922145 .
Eventually I want a scene mods like that to be super trivial to do via the GUI with just a simple copy paste and connect a node.
Only thing that bothers me is that I have no clue what cdprojekt red is planning with their mod kit... might be all for nothing...
What? under which one specifically? Could be a missing type that just prevents it from adding. Also .env fileswe can't add the 0,1,2 "nothing" points on the scalar,
What? under which one specifically? Could be a missing type that just prevents it from adding. Also .env files
http://prntscr.com/8o5v9k
see these ? they don't have a type, I can't add new ones.
They should be automatically created with the type of the array... I kinda removed the option to add different types there, which now I think about it might not have been the best idea since the type can be a base class or interface, but since most of them are based on vectors it doesn't matter much. BUT anyway you should be able to, have you updated it any time recently? I've uploaded several new versions since the first (haven't mentioned doing so tho )
I've yet to see anyone use it for anything useful
new version or what?
And why is this the first time I hear about that companion mod!? :O
You never asked. And I never uploaded it anywhere except the Triss fan screenshot (previously fan art) forum. Like most of my creations they don't end up anywhere but there .
I have considered uploading my companion mod to the nexus but it will need to be updated to 1.9\1.10 and they are imminent... (or that's what we think, they sure are silent about it with less then a week left until the expansion and 1.9 was supposed to come out before it...)
Could you please update the types and add the CParticleSystem, CParticleEmitter classes etc.?
I'm definitely going to follow that thread more closely from now on.
Though I feel the nexus could definitely use more of your work. The Triss LOD mod for example, impossible to play the game without it.
@Sarcen
LocalizedString
How does it work? If I add a variable as type LocalizedString and enter some ID like: 1086187
Which is: Welcome to the Tutorial!
And I change it to: 1086227
Which is: This item cannot be sold.
How does it get this info? I mean the text form is automatically updated with this string? Just by entering the ID. Where does it get it the string from? How can we add our own IDs?
can you link to that thread? I don't know where it is.
isn't it just in the localization files? I mean, IIRC that's what they're for.