HD Monsters Reworked mod 2.0
Patch Notes
- Modify the maps of the Bies (all variants). Now the various details of the skin should look less angular and more natural.
- Modify the Chort maps (all variants). Now the various details of the skin should look less angular and more natural.
- Modify the Drowner maps (all variants). Now the various details of the skin should look less angular and more natural.
- Modify the elemental maps (all variants). Now the various details of the skin should look less angular and more natural.
- Modify the Fogling maps (all variants). Now the various details of the skin should look less angular and more natural.
- Added details for textures and maps of the Skellige Ice giant (Hjalmar quest)
- Added details for textures and maps of Eredin (armor and sword)
- Added details for textures and maps of Caranthir (armor and staff)
- Added details for textures and Imlerith maps (armor, mace and shield)
- Reworked Dettlaff Skin. The skin has been reworked to make Dettlaff more frightening ... I was inspired by Ridley scott's Alien (more reflections on the skin, more details and more "Dark style") without changing CDPR's work.
- Added details for textures and maps of Bruxa.
- Added details for textures and maps of Wild Hunt warrior armors (wild hunt sword, wild hunt axe, wild hunt halberd, wild hunt hammer, wild hunt spear)
and other minor changes.
future updates will be more specific and targeted. Example: update 2.1 will focus on Wraith, Update 2.2 on Golem etc ...
this will help me to focus only on some textures on each update. In this way I will have more time to devote to improving a given typology of monsters, without going through all the textures of the mod.
This (probably) will help me release updates faster and with higher quality.
While waiting for future updates, enjoy HDMR version 2.0