Mod idea - better economy
I don't know if loot values and frequency are accessible in the modkit, but this economy is the least Witcher like of all three games. Geralt is as rich as a king half way through. It's a fairly big drawbacks for me, and it makes the game feel like a generic RPG and not a Witcher game, where Geralt struggles to make money. What makes this strange is the devs did an interview where they explained why Geralt is always poor, as defined by the lore...but this is 100% untrue. I don't know how they can say that unless they weren't part of the testing team. So, my idea is to reduce loot percentages, making what we do find more valuable. Same goes for herbs which are almost every ten feet in the game. I'm just curious if the modders out there have found this to be something we can access and change in the files.
I don't know if loot values and frequency are accessible in the modkit, but this economy is the least Witcher like of all three games. Geralt is as rich as a king half way through. It's a fairly big drawbacks for me, and it makes the game feel like a generic RPG and not a Witcher game, where Geralt struggles to make money. What makes this strange is the devs did an interview where they explained why Geralt is always poor, as defined by the lore...but this is 100% untrue. I don't know how they can say that unless they weren't part of the testing team. So, my idea is to reduce loot percentages, making what we do find more valuable. Same goes for herbs which are almost every ten feet in the game. I'm just curious if the modders out there have found this to be something we can access and change in the files.