As an alternative I came up with another way to speed up combat animations.
Under scripts/game/player/states there are 3 files, combatfists, combatsteel, and combatsilver.
In each of those files theres an "onenter" function and under that function I added
SetAnimationSpeedMultiplier (x.xx);
For silver I set it to 1.2, for steel 1.25, and for fists 1.3.
You also need to reset the animationspeed in the "onexit" function(or onleave, I don't remember the exact name) by adding
SetAnimationSpeedMultiplier(1.0);
If you don't add that line Geralt will be permanently sped up even when a fight ends.
Under scripts/game/player/states there are 3 files, combatfists, combatsteel, and combatsilver.
In each of those files theres an "onenter" function and under that function I added
SetAnimationSpeedMultiplier (x.xx);
For silver I set it to 1.2, for steel 1.25, and for fists 1.3.
You also need to reset the animationspeed in the "onexit" function(or onleave, I don't remember the exact name) by adding
SetAnimationSpeedMultiplier(1.0);
If you don't add that line Geralt will be permanently sped up even when a fight ends.


