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Mod idea - faster Geralt's animations

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K

KoalafiedKiller

Forum regular
#61
Sep 21, 2016
As an alternative I came up with another way to speed up combat animations.

Under scripts/game/player/states there are 3 files, combatfists, combatsteel, and combatsilver.

In each of those files theres an "onenter" function and under that function I added

SetAnimationSpeedMultiplier (x.xx);

For silver I set it to 1.2, for steel 1.25, and for fists 1.3.

You also need to reset the animationspeed in the "onexit" function(or onleave, I don't remember the exact name) by adding

SetAnimationSpeedMultiplier(1.0);

If you don't add that line Geralt will be permanently sped up even when a fight ends.
 
C

CarolKarine

Rookie
#62
Sep 21, 2016
KoalafiedKiller said:
As an alternative I came up with another way to speed up combat animations.

Under scripts/game/player/states there are 3 files, combatfists, combatsteel, and combatsilver.

In each of those files theres an "onenter" function and under that function I added

SetAnimationSpeedMultiplier (x.xx);

For silver I set it to 1.2, for steel 1.25, and for fists 1.3.

You also need to reset the animationspeed in the "onexit" function(or onleave, I don't remember the exact name) by adding

SetAnimationSpeedMultiplier(1.0);

If you don't add that line Geralt will be permanently sped up even when a fight ends.
Click to expand...
in those files are you able to check against the player level or skill levels? Cause I've been using the r4player.ws. Problem is it's a bit conflicty with other mods.

Also, a bit off-topic, does anyone know how to alter npc animation speeds? I've been playing around with scaling the NPC's size to their level (so that the higher leveled enemies are bigger) and introducing minor random deviations in particular directions to make some slightly taller or fatter in order to make them look different. I'd also like to scale enemy speed so that higher leveled monsters are faster.
 
R

Ramon242

Rookie
#63
Sep 21, 2016
CarolKarine said:
in those files are you able to check against the player level or skill levels? Cause I've been using the r4player.ws. Problem is it's a bit conflicty with other mods.

Also, a bit off-topic, does anyone know how to alter npc animation speeds? I've been playing around with scaling the NPC's size to their level (so that the higher leveled enemies are bigger) and introducing minor random deviations in particular directions to make some slightly taller or fatter in order to make them look different. I'd also like to scale enemy speed so that higher leveled monsters are faster.
Click to expand...
Not sure if this is of any use since you're trying to scale it with level, but the way I did it within Sarcen's editor:

gameplay\behaviors\npc\behaviorgraph

Open any of the "combat" files. Look for the attack list (ex: "man_npc_2haxe_attack_02_rp"). Add variable: "playbackspeed = 1.0".
 
K

KoalafiedKiller

Forum regular
#64
Sep 22, 2016
Ramon242 said:
Not sure if this is of any use since you're trying to scale it with level, but the way I did it within Sarcen's editor:

gameplay\behaviors\npc\behaviorgraph

Open any of the "combat" files. Look for the attack list (ex: "man_npc_2haxe_attack_02_rp"). Add variable: "playbackspeed = 1.0".
Click to expand...
Does that editor actually make the behavior files readable? Because as it is right now if I quickBMS those they are just "null" over and over and the official mod tool doesn't extract those.
 
R

Ramon242

Rookie
#65
Sep 22, 2016
KoalafiedKiller said:
Does that editor actually make the behavior files readable? Because as it is right now if I quickBMS those they are just "null" over and over and the official mod tool doesn't extract those.
Click to expand...
Yup they're readable.
 
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