Mod Idea/Request - Consistent Weather

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Mod Idea/Request - Consistent Weather

Can someone make it so there is only raining or clear weather and nothing else?
if not possible can someone make it so there’s always clear weather?
 
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You can edit the weather .csv files from the engine folder of the uncooked game for any area. Just remove the lines with the weathers with a text editor (they are very explicit on wich is each one) you don't want and cooked.
 
kacper1309;n9403101 said:
Download debug console and write command "change weather(WT_Clear) but it's only for few days in game

Please don't ever download random dlls.
Go to :

The Witcher 3 Wild Hunt\bin\config\base directory

open the General.ini file and copy-paste the following under the [General] line :

DBGConsoleOn=true

Save the file and you're done.
 
JUANMAS7ER;n9404871 said:
You can edit the weather .csv files from the engine folder of the uncooked game for any area. Just remove the lines with the weathers with a text editor (they are very explicit on wich is each one) you don't want and cooked.

Tried that but it makes STLM have no clouds
 
Title edited for clarity.


traderain;n9409621 said:
Please don't ever download random dlls.

This.^

Very important for anyone who does not want their PC riddled with worms and diseases.
 

Hyadum

Forum regular
dvirzigel1;n10375982 said:
Tried that but it makes STLM have no clouds

Assuming you're editing STLM weather files, make sure you keep intact the whole line of the weather you want to have.
 
Aren't you using STLM? At least that's what I got from your message. Also I wouldn't delete all of the weathers in there, since some of them are quest related.
 
How about someone provide some usable instructions instead of being cryptic? No one asks for help when they already know how to do things.
 
How about 5 minutes of research?
1. Open quick bms (it comes with script merger)
2. Follow the on-screen instructions:
a. Open witcher3bms (it comes with script merger)
b. Select the stlm blob0bundle
c. Select the output directory (whatever you want)
3. Done: you have the stlm files in your output directory
 
Since I'm smelling heat that's not coming from cooked files...and the topic is resolved...we'll go ahead and say discussion closed.

Thanks to XshI0u for the assistance!
 
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