[Mod Idea] Revival of removed monsters
Some really amazing ideas like E3 Penna or E3 Plica Semilunaris inspired me to write and share with you my relexions about monsters cut from the final game. It is not a request, just a pack of ideas how to reuse elements from the game. I know it will be a lot of work but maybe you find that idea worth that effort.
Here is the source: https://tcrf.net/Prerelease:The_Witcher_3:_Wild_Hunt
Nereida - it is a bruxa but connected with water so for example instead of invisibility she has ability like water hag to disappear in water and regenerate. Retexture needed. They can live in lakes like in Kaer Mohren or on Undvik. Maybe one can be located in Velen, too.
Hanged Man - as it is desribed it used Drowner model, we don't know how it really looks. You can use wight as some kind of design example. It is mentioned he throws the rope. Probably it will be difficult but I see potential in using throwing bomb animation + effect of throwing spiders web. It can be spawn only at night, close to places where people were hanged (like Hanged Man Tree).
Nidhogg - because it is a small dragon (but bigger than wyvern) I suggest to use griffin or basilisk skeleton and use head, legs and wings of wyvern, proportionally scaled. I suppose there will be a lot of remodelling. On the other hand if it will also get the ability to throw fire balls like dracolizards, we will have first and fucking awesome dragon! Of course I know Geralt doesn't kill dragons, but we can assume this is wild dragon without higher feelings. It can live on one of Skellige islands.
Wendigo - it is a werewolf but in deer version I suggest there could be used bies head (remodeled a bit to remove the third eye) and werewolf body. It is written his special attack is Bite the heart and it means that if Gerlat is stunned his attack cause instant death. It will be specific to Skellige, one can live on Undvik, one on Ard Skellige and one on Spikeroog and maybe one on smaller island.
Now some monsters which would need completely new model or a lot of remodeling (a lot of work):
Viper - it is a huge snake living in water. Nereida can call him for his help. Might be hard to do but what if you can use scolopendromorph skelton and use its simple attacks and splitting venom. Viper like scolopendro can disappear but this time on under water. It can live with Nereidas + some of them we can find close to the coasts of Skellige.
Ośniak - some kind of troll but it stands straight and it is a group monster. His special ability is to eat and throw the nekker. I believe it is too difficult to do but what if it could throw nekkers head? It lives in caves and forests.
Bełt - a small individual monster, like nekker, it has special ability called mind control which inverts axis of the mouse / gamepad. I suppose we can find it close to humans settlements.
P.S. Don't write why I didn't do it myself - it is not my cup of tea, have different talents and specialize in different aspects. I don't force anybody
Some really amazing ideas like E3 Penna or E3 Plica Semilunaris inspired me to write and share with you my relexions about monsters cut from the final game. It is not a request, just a pack of ideas how to reuse elements from the game. I know it will be a lot of work but maybe you find that idea worth that effort.
Here is the source: https://tcrf.net/Prerelease:The_Witcher_3:_Wild_Hunt
Nereida - it is a bruxa but connected with water so for example instead of invisibility she has ability like water hag to disappear in water and regenerate. Retexture needed. They can live in lakes like in Kaer Mohren or on Undvik. Maybe one can be located in Velen, too.
Hanged Man - as it is desribed it used Drowner model, we don't know how it really looks. You can use wight as some kind of design example. It is mentioned he throws the rope. Probably it will be difficult but I see potential in using throwing bomb animation + effect of throwing spiders web. It can be spawn only at night, close to places where people were hanged (like Hanged Man Tree).
Nidhogg - because it is a small dragon (but bigger than wyvern) I suggest to use griffin or basilisk skeleton and use head, legs and wings of wyvern, proportionally scaled. I suppose there will be a lot of remodelling. On the other hand if it will also get the ability to throw fire balls like dracolizards, we will have first and fucking awesome dragon! Of course I know Geralt doesn't kill dragons, but we can assume this is wild dragon without higher feelings. It can live on one of Skellige islands.
Wendigo - it is a werewolf but in deer version I suggest there could be used bies head (remodeled a bit to remove the third eye) and werewolf body. It is written his special attack is Bite the heart and it means that if Gerlat is stunned his attack cause instant death. It will be specific to Skellige, one can live on Undvik, one on Ard Skellige and one on Spikeroog and maybe one on smaller island.
Now some monsters which would need completely new model or a lot of remodeling (a lot of work):
Viper - it is a huge snake living in water. Nereida can call him for his help. Might be hard to do but what if you can use scolopendromorph skelton and use its simple attacks and splitting venom. Viper like scolopendro can disappear but this time on under water. It can live with Nereidas + some of them we can find close to the coasts of Skellige.
Ośniak - some kind of troll but it stands straight and it is a group monster. His special ability is to eat and throw the nekker. I believe it is too difficult to do but what if it could throw nekkers head? It lives in caves and forests.
Bełt - a small individual monster, like nekker, it has special ability called mind control which inverts axis of the mouse / gamepad. I suppose we can find it close to humans settlements.
P.S. Don't write why I didn't do it myself - it is not my cup of tea, have different talents and specialize in different aspects. I don't force anybody