[Mod Idea] Scripted Combat SlowMoCam

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I suggested to skacikpl that a mod addressing the Finisher probabilities/chances/ (which one would be triggered, if it's slowmo+zoom or not, etc.) could be created also (since I guess that "addabl(ForceFinisher)" doesn't seem to work as well as it did before patch 1.08... But this seems really cool. Go for it!
 
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Guest 2364765

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I suggested to skacikpl that a mod addressing the Finisher probabilities/chances/ (which one would be triggered, if it's slowmo+zoom or not, etc.) could be created also (since I guess that "addabl(ForceFinisher)" doesn't seem to work as well as it did before patch 1.08... But this seems really cool. Go for it!
Well, forcing finishers shouldn't be too hard, if that's what you want.
 
Hey i had this idea too but for aard...when he smashes theground there should be a slomo to see foes flying around :)
 
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Guest 2364765

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Yes, please (2)
I'll look into it tomorrow, but i can't guarantee making it in one day as i have to travel over 200Km overnight and i'm back on the monday evening so i may not have enough time to work for this.
If no one will do this before monday/tuesday, i'll try to get it working on my own.
 
I'll look into it tomorrow, but i can't guarantee making it in one day as i have to travel over 200Km overnight and i'm back on the monday evening so i may not have enough time to work for this.
If no one will do this before monday/tuesday, i'll try to get it working on my own.

Thanks mate... Don't worry, I'll also start digging into the scripts, see what I can find.
Have a safe trip!!
 

Guest 2364765

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(since I guess that "addabl(ForceFinisher)"
I've inspected this and it turns out that force finisher never worked like this.

It's not ability that you should add to player in order to make it work. Basically any NPC with this ability will die with a finisher animation.
Most likely i can whip up a mod for this in next 30/40 minutes if it works as i think it does.

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Yeah it works.

---------- Updated at 06:22 PM ----------

That should do the trick:
http://www.nexusmods.com/witcher3/mods/586/?
 
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I've inspected this and it turns out that force finisher never worked like this.

It's not ability that you should add to player in order to make it work. Basically any NPC with this ability will die with a finisher animation.
Most likely i can whip up a mod for this in next 30/40 minutes if it works as i think it does.

//
Yeah it works.

---------- Updated at 06:22 PM ----------

That should do the trick:
http://www.nexusmods.com/witcher3/mods/586/?

Thanks a lot for doing this mate!! I'll test this out now...
 
I'm giving it a try, cool idea. To me it gives the combat a distinct Arkham City feeling. Having slowdown could be useful when fighting some of the faster monsters like those bloody Nekkers.
 
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