Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

[Mod Idea] Scripted Combat SlowMoCam

+
K

KNGRSM

Rookie
#1
Aug 29, 2015
[Mod Idea] Scripted Combat SlowMoCam

I was thinking of something like this:

http://gfycat.com/JaggedSnoopyCockroach
 
  • RED Point
Reactions: web-head91, essenthy and Holgar82
J

jonesmalaco

Rookie
#2
Aug 29, 2015
I suggested to skacikpl that a mod addressing the Finisher probabilities/chances/ (which one would be triggered, if it's slowmo+zoom or not, etc.) could be created also (since I guess that "addabl(ForceFinisher)" doesn't seem to work as well as it did before patch 1.08... But this seems really cool. Go for it!
 
Last edited: Aug 29, 2015
K

KNGRSM

Rookie
#3
Aug 29, 2015
just a small update:


I think the dodge roll slow mo is too much. But I do like it on crit hits and on counter attacks.
 
Last edited: Aug 29, 2015
  • RED Point
Reactions: web-head91 and Rustine

Guest 2364765

Guest
#4
Aug 29, 2015
jonesmalaco said:
I suggested to skacikpl that a mod addressing the Finisher probabilities/chances/ (which one would be triggered, if it's slowmo+zoom or not, etc.) could be created also (since I guess that "addabl(ForceFinisher)" doesn't seem to work as well as it did before patch 1.08... But this seems really cool. Go for it!
Click to expand...
Well, forcing finishers shouldn't be too hard, if that's what you want.
 
G

Gerchan

Senior user
#5
Aug 29, 2015
skacikpl said:
Well, forcing finishers shouldn't be too hard, if that's what you want.
Click to expand...
Yes, please!
 
M

marvelmaster

Forum veteran
#6
Aug 29, 2015
Hey i had this idea too but for aard...when he smashes theground there should be a slomo to see foes flying around :)
 
Last edited: Aug 30, 2015
J

jonesmalaco

Rookie
#7
Aug 29, 2015
skacikpl said:
Well, forcing finishers shouldn't be too hard, if that's what you want.
Click to expand...
Yes, please (2)
 

Guest 2364765

Guest
#8
Aug 29, 2015
jonesmalaco said:
Yes, please (2)
Click to expand...
I'll look into it tomorrow, but i can't guarantee making it in one day as i have to travel over 200Km overnight and i'm back on the monday evening so i may not have enough time to work for this.
If no one will do this before monday/tuesday, i'll try to get it working on my own.
 
J

jonesmalaco

Rookie
#9
Aug 30, 2015
skacikpl said:
I'll look into it tomorrow, but i can't guarantee making it in one day as i have to travel over 200Km overnight and i'm back on the monday evening so i may not have enough time to work for this.
If no one will do this before monday/tuesday, i'll try to get it working on my own.
Click to expand...
Thanks mate... Don't worry, I'll also start digging into the scripts, see what I can find.
Have a safe trip!!
 
K

KNGRSM

Rookie
#10
Aug 30, 2015
After some testing and messing around I found that slow mo on crits and dismemberments works best:


Download: http://www.nexusmods.com/witcher3/mods/580/
 
Last edited: Aug 30, 2015
  • RED Point
Reactions: Garrison72, Rustine, web-head91 and 2 others

Guest 2364765

Guest
#11
Aug 30, 2015
jonesmalaco said:
(since I guess that "addabl(ForceFinisher)"
Click to expand...
I've inspected this and it turns out that force finisher never worked like this.

It's not ability that you should add to player in order to make it work. Basically any NPC with this ability will die with a finisher animation.
Most likely i can whip up a mod for this in next 30/40 minutes if it works as i think it does.

//
Yeah it works.

---------- Updated at 06:22 PM ----------

That should do the trick:
http://www.nexusmods.com/witcher3/mods/586/?
 
Last edited by a moderator: Aug 30, 2015
  • RED Point
Reactions: jonesmalaco
J

jonesmalaco

Rookie
#12
Aug 30, 2015
skacikpl said:
I've inspected this and it turns out that force finisher never worked like this.

It's not ability that you should add to player in order to make it work. Basically any NPC with this ability will die with a finisher animation.
Most likely i can whip up a mod for this in next 30/40 minutes if it works as i think it does.

//
Yeah it works.

---------- Updated at 06:22 PM ----------

That should do the trick:
http://www.nexusmods.com/witcher3/mods/586/?
Click to expand...
Thanks a lot for doing this mate!! I'll test this out now...
 
Garrison72

Garrison72

Mentor
#13
Aug 30, 2015
I'm giving it a try, cool idea. To me it gives the combat a distinct Arkham City feeling. Having slowdown could be useful when fighting some of the faster monsters like those bloody Nekkers.
 
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.