Make a new branch (if you haven't already) on whatever public version control you use for SOTR and post the link. Then people can see just the changes you make for these animations, and you don't have to package a separate mod. easy!From my experience modding for this game, a cheat that takes 1 minute of changing one line or a stolen project will get it far more attention than what takes you weeks or months of hard work. Look at the (barely) attention that this thread or my sounds tool got.
Any major work that I do will be part of School of the Roach, which is the way I actually play the game (I'm modding for myself first and foremost).
The work is public though, so if people really want it, they can strip it from SOTR and implement it to their own set of mods, although you will have to do that on your own.
EDIT - speaking of which, is there a SOTR github repo we can check out? I don't see a link anywhere
The issue is that it's extremely difficult to find the changes for a particular aspect of the mod. I'm looking at the SOTR scripts right now and it's not even consistently marked internally. Some things have comments like `modSOTR_bolts` but it doesn't seem common, and is often inconsistent. And that's just the scripts, I don't know if you had to make changes outside that, as well. And in any case, the scripts are prob the easiest part of this mod! Looks like you labored hard for it.
Would love to know what the necessary files are at least (and for *.ws scripts, what parts), so we can rip it out of SOTR. I figure we need the single w2anim file in modSOTR_Animations, and the custom animation events in `playerWitcher.ws`, but is there anything else?
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