With Sarcen's mod editor it's possible to find the location and name of every animation in the game.Curious, where'd you find these animations and other unused ones?
gameplay\behaviors\pc\behaviorgraph\pc_gameplay.w2beh
So this is the file the player uses for animations. Just tested the "playbackspeed" variable on them along with replacing a couple animations. Awesome. You can replace any of the dodge/roll animations so you can have both the pirouettes and other unused dodge/roll animations.
gameplay\behaviors\pc\behaviorgraph\pc_gameplay.w2beh
So this is the file the player uses for animations. Just tested the "playbackspeed" variable on them along with replacing a couple animations. Awesome. You can replace any of the dodge/roll animations so you can have both the pirouettes and other unused dodge/roll animations.
thanks the research man , will take a look at it too
There's also a "pc_combat_sword" file within the same folder which contains pretty much everything "pc_gameplay" has. I did notice that combat_sword does have a couple more unused dodge animations though, as well as what seems to be the "strafe walk" files used for combat (the non-sign/guard versions). Oddly enough, nothing seemed to change when I tried to change their playback speeds. No clue, I'll try out more tomorrow.
thanks, personally i was trying to edit player_base.w2ent without much success, seems like mod editor does not support editing w2ent files, found the exact animation sets geralt use in geralt_player.w2ent in the anim set param #66 chunk, the animation set used for walking/running is this one
animations\man\movement\man_geralt_movement.w2anims
so tried to swap it since editing the w2ent file didnt work, swaping did work but i got the animation bug where the character stand bugged, also geralt_player.w2ent and player_base.w2ent and man_base.w2ent seems to be interlinked in some ways, they are mentions at the top chunks of the w2ent files
also i tried to edit the w2anime files directly, increased the frame from 30 to 60 and the animations started to play very fast, of course it look buggy but the point is that it possible to edit those files !
editing .w2ent files with mod editor works just fine..
no point in editing _base entities, since alot of the stuff they have get overridden anyway, the last player entitiy is not
characters\player_entities\geralt\geralt_player.w2ent
but rather
gameplay\templates\characters\player\player.w2ent
the animation bug you got is most likely because you added the .w2anim but not its buffers...
ok thanks for the tips, what version of mod editor do you have ? ive got 0.0.15.0, and am pretty sure editing the w2ent isnt working for me, even replacing simple file path doesnt do anything
editing .w2ent files with mod editor works just fine..
no point in editing _base entities, since alot of the stuff they have get overridden anyway, the last player entitiy is not
characters\player_entities\geralt\geralt_player.w2ent
but rather
gameplay\templates\characters\player\player.w2ent
the animation bug you got is most likely because you added the .w2anim but not its buffers...