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[MOD] Pirouettes

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L

linaswas_001

Banned
#61
Sep 22, 2016
Great work.

By the way, is there a possibility to make pirroutte play only when I want to go forward? So when I'm in combat, the pirroute would play only if I would ress W+Alt (default key binds). The originall dodge would however be played only if I would press S+alt.

I hope you understand what I'm trying to say :D
 
M

Murzinio

Senior user
#62
Sep 22, 2016
It's possible.

In current version just find this lines added by mod:

Code:
else if ( dodgeDirection == PED_Back )
	{
                 something;
        }
And delete them.
 
  • RED Point
Reactions: linaswas_001
R

randyrhoads

Rookie
#63
Sep 22, 2016
linaswas_001 said:
Great work.

By the way, is there a possibility to make pirroutte play only when I want to go forward? So when I'm in combat, the pirroute would play only if I would ress W+Alt (default key binds). The originall dodge would however be played only if I would press S+alt.

I hope you understand what I'm trying to say :D
Click to expand...
Dodges also work by double tapping WASD, I personally prefer it over ALT+WASD.
 
M

Murzinio

Senior user
#64
Sep 22, 2016
 
  • RED Point
Reactions: Dprelate, Sam2305, Dahlialynn and 10 others
F

fereno

Senior user
#65
Sep 22, 2016


Damn, this looks good!
 
D

dovahkriiid

Rookie
#66
Sep 23, 2016
Awsome !
 
E

Elihal

Rookie
#67
Sep 23, 2016
As far as i have been reading this thread , some people like doing pirouettes randomly or either remove the default dodge animation completely and change it with pirouettes .well if you watch this E3 video :
From 2:45 to 2:48 you can clearly see Geralt do 2 pirouettes and not randomly but only when he is dodging TOWARDS the drowners , and this is how this mod should be used , in my opinion having pirouettes instead of default dodge is just an exploit because you can dodge so quickly from one foe to another and stop them from trying to attack you .So the question here remains : Murzinio , can you mod the pirouettes to be done like shown in the video above ?
 
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Reactions: Thundebolt and Viper_Joe
M

Murzinio

Senior user
#68
Sep 23, 2016
If I understood correctly, you want pirouettes to work only when dodging forward? If so, then yes, it can be done without a problem.
 
E

Elihal

Rookie
#69
Sep 23, 2016
And also to prove to you that this is how pirouettes should be done , this is a LEGIT Ninjutsu dodge technique it's called ghost technique and here's a video about it :

---------- Updated at 12:13 AM ----------

Murzinio said:
If I understood correctly, you want pirouettes to work only when dodging forward? If so, then yes, it can be done without a problem.
Click to expand...
Well if it's possible then great , because i thought why not make it like shown in E3.
 
M

Murzinio

Senior user
#70
Sep 23, 2016
If that's what you wanted, just see the solution few posts above.
 
S

Skilpad_

Rookie
#71
Sep 27, 2016
Is it possible to replace both dodge and roll manually? If not I will just wait for update. Thanks.
 
Last edited: Sep 27, 2016
S

spencerolmos

Rookie
#72
Sep 28, 2016
Murzinio said:
It's possible.

In current version just find this lines added by mod:

Code:
else if ( dodgeDirection == PED_Back )
    {
                 something;
        }
And delete them.
Click to expand...
I can't find that line in my version of the mod. the else if ( dodgeDirection == PED_Back ) part is there but the brackets and something are never where they are in your example.
 
C

craniumj

Forum regular
#73
Oct 7, 2016
@Murzinio, on the nexus page, you advised to play with blendout numbers as a workaround for the input problem after the pirouette. Just wanna know if you have any recommended values.
 
M

Murzinio

Senior user
#74
Oct 8, 2016
Try 0.9/1.0.

Version 1.0 will be up in about 24 hours. Sorry for the delay.
 
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Reactions: asfasdf, Dprelate, Mehtih_ and 7 others
J

Jurek1994

Senior user
#75
Oct 9, 2016
I can't wait :D
 
S

Skilpad_

Rookie
#76
Oct 9, 2016
Stop teasing :C More than 24h passed.
 
  • RED Point
Reactions: AgentChaos
M

Murzinio

Senior user
#77
Oct 11, 2016
It's almost done, just have to fix one strange bug that appeared. (which mixes animations with wrong keys)

My internet was dead for 2 days so sorry for silence, I would let you know sooner.

What is already done in new version:
- 4 animations for forward pirouettes and 4 for back pirouettes that you can configure separately for dodge/roll, which also means that you can set pirouettes only for forward evades, or only left/right/back evades.
- added option for separate pirouettes key (by default left ctrl)
- fixed bug with fleet footed not working
- fixed bug with sometimes input being blocked permanently
- input is temporary blocked during animation in the same way it works with roll/dodge so now you can't spam pirouettes every nanosecond
- added speed customization for forward/back animation

I could release it now but because of the bug it would be very annoying unless you have set up the same settings for all 3 options (separate pirouette/roll/dodge) which probably no one will do.
 
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S

Skilpad_

Rookie
#78
Oct 11, 2016
Awesome! Cant wait for release. Good luck fixing the bug.
 
D

dovahkriiid

Rookie
#79
Oct 11, 2016
Hi murzinio, what about the new fighting animation shown in your video ?

https://www.youtube.com/watch?v=p8KnpgHjO3s
 
M

Murzinio

Senior user
#80
Oct 11, 2016
These are 2 of the 8 animations in new version.
 
  • RED Point
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