MajimeAki;n9671541 said:Hey everyone, this is my new lighting mod. It's aim is to provide a not-too-fantasy but rather realistic world of The Witcher 3. This mod was built from vanilla so it will be a journey, and it WILL have bugs. It currently only covers Velen and I'm working a bit on Novigrad. I am totally open to suggestions from the community. The current to do list for Velen is as follows: -fix bush color -fix night sky color -fix nighttime lightsources(too dim) -lighten shadows -clear up the ground level fog -lighten the front fog to make it appear as if it reacted to the sunlight
Everyone let me know what you want to see, I may release what I've done if anyone wants to bug seek or play around with it. Cheers
Ancient76;n10346202 said:I really like what you try to achieve here, but some changes i don't like. First is removal of the fog which uncovers those bad distance LODs, and distance trees are too dark also because of lack of the fog. All open world games use distance fog for a reason.
Your grass is too bright, especially mid day.
And i have noticed that many people make drastic changes to achieve this colder effect. Don't overdo it because many textures don't like it.
MajimeAki;n10347552 said:some fog has been added back to cover the bad lods and the video you described with the bright grass is extremely outdated lol. mod almost looks nothing like that now
sjazzdk;n10349672 said:This may be something wierd happening on my side, but with the current version of this mod i get pretty bad framerate, like for example normally when you look up at the sky in video games your framerate goes up cause its not rendering a lot of things, but it gets lower, same with looking at the ground, and in Novigrad City my fps is very low sitting under 60fps with a GTX 1080, this also happens with STLM, but not with previous Real Lighting mod and other lighting mods like WLM etc. Dunno if anyone can help me but yeah I really wanna use your mod, especially when the next update comes out
KamehamehaNudel;n10348282 said:but you should make them based off screenshots from the current wip version, not an old version, where the feedback doesnt fit the current situation.