Hi, probably you will kill me for it, guys but I have some questions and comments...
1) Do you plan to swap all miniatures of monsters (mean those from strongest monster hud) with these which are already in bestiary? Thanks to it all miniatures will be equal in design.
2) I would like to mention about that preparations menu - I have a theory that it is directly connected with strongest monster hud and the menu + the description of monster on the right depends on which monster is currently the strongest(It might also depend on the quest). I don't say that you have to bring it back (it is a bit useless I admit) but maybe with this idea you will rethink it again?
Or think about a system in which if you take a potion from preparation menu - so you "meditate" before fight you are prized with longer duration of potion(like in W2 for few minutes), small decoction bonus and oils last a bit longer. And when you simply drink potion in combat the duration is normal - short.
I know you are making HUD mod not alchemy mod but only you are able to add preparation menu. I think this idea would be a nice addition because if you don't like spending time on preparing you don't have to use it/ if you want to prepare like real witcher you will be granted with bonus. So casual players and advanced players will be content.
3) Have a question about icons of potions in in-game hud - do you think about 4 icons for potions like it is already. I must say for many people it was a really good change to have ability to use 4 potions in fight. Here is my suggestion how it would be done:
https://imgur.com/fWZePcB
4) Last question about inventory menu - did you notice how the frame works in demo 27:22
https://www.youtube.com/watch?v=N4ony2r0QFs
All I wrote here are only suggestions not requests so chill out
PS About loading screens - you will do it as you want but remember: one of the most important thing of your HUD should be cohesion of design. And I completely agree dark screens looks good but do they fit to the rest of HUD which is colourful and detailed? I am not sure - remember Fernando did dark screens for post-E3 HUD which supposed to be dark and minimalistic. I am sure you will make best decision as you can, just remember my words.