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[Mod Request] See Geralt while meditating

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Wasteland_Ghost

Wasteland_Ghost

Senior user
#21
Aug 24, 2015
As I said, I missed second page of the discussion. :) Better late than never. ;) Also, you can quickly hide an entire hud by hiding its flash object:

hud.ForceShow( !hud.GetHudFlash().GetVisible() );

This will toggle an entire hud on and off while preserving modules' configuration.


Good job on your mod, although I'll continue my struggle to make animations engine-synced. :) It's probably doable, but lack of documentation isn't making the process any easier.
 

Guest 2364765

Guest
#22
Aug 24, 2015
Wasteland_Ghost said:
Good job on your mod, although I'll continue my struggle to make animations engine-synced. :) It's probably doable, but lack of documentation isn't making the process any easier.
Click to expand...
If you so desire, AddAnimEventCallback is most likely intended way to go, but to use it, you'd need to know name of the event that's fired when the igni is "casted" within the animation.

With that said, there's also a possibility that there's no event attached whatsoever. Though if it was used in 2014 i doubt it got removed after that.
 
Wasteland_Ghost

Wasteland_Ghost

Senior user
#23
Aug 24, 2015
There are plenty of names in related w2beh file, I guess I just need to check them all. :)
 

Guest 2364765

Guest
#24
Aug 24, 2015
Wasteland_Ghost said:
There are plenty of names in related w2beh file, I guess I just need to check them all. :)
Click to expand...
What did you use to extract them?

I'm juggling between WCC_Lite, Quick BMS and LUA Utils to get all stuff that i need, because each seems to get about 33% of the content, which is...annoying to say the least.
 
T

TelandorSortas

Rookie
#25
Aug 24, 2015
I am going to gather all of those tools and write a script to export all assets currently possible at once. Might take a while though.
Don't have much time for that left after work.
 

Guest 2364765

Guest
#26
Aug 24, 2015
TelandorSortas said:
I am going to gather all of those tools and write a script to export all assets currently possible at once. Might take a while though.
Don't have much time for that left after work.
Click to expand...
I'd much rather have CDPR get their crap together. I appreciate the gesture of giving us mod tools, but it's just so sub-par that it doesn't even come close to the promised dream of "skyrim-like" modability.

Extraction is partial and often bugged, so is importing stuff. Even if you extract all assets, you can effectively edit like 30% of file formats.
I sure hope that given no plans for RedKit 2, CDPR will at least provide us with full set of "raw tools", because if all that we're getting is this, then in the long-run there's no discussion about serious mods.

Silence is especially aggravating, there's nobody from CDPR to step out and officially say "yes that's all you're getting" or "no, you won't get redkit but current modkit will be fixed/expanded". There's just deafening silence, i even tried to reach out to few CDPR guys to get some insight on WScript to no avail. out of 3 or 4 direct attempts i only got an answer once which was "there's no documentation, sorry".

One thing i surely hate about developers who are/become AAA is the lack of communication.
 
Last edited by a moderator: Aug 24, 2015
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Wasteland_Ghost

Wasteland_Ghost

Senior user
#27
Aug 24, 2015
skacikpl said:
What did you use to extract them?

I'm juggling between WCC_Lite, Quick BMS and LUA Utils to get all stuff that i need, because each seems to get about 33% of the content, which is...annoying to say the least.
Click to expand...
wcc_lite gives me errors and extracts like half of the content. Since I don't need textures and all the other graphics related things, I used quickBMS for the main bundle files and got all the templates, I believe. At least I can now find everything that's referenced in scripts. Not that this "everything" is in usable form, but still. :)

I'm not a fan of Witcher 2, so I never got a chance to use its modding tools nor read the docs. Was there anything like w2ent, w2beh and such in W2? Can W2 tools/docs be of any help for modding W3?

I was modding XCOM:EU/EW for the past several years and kinda used to make my own tools and dig through the code with zero help from developers. :) But that game is using Unreal Engine and is heavily script-oriented. Since there are lots of docs on UE, we finally managed to do almost everything we wanted. Even got free UDK version partially working with the game. :) But the problem with TW3 is that it uses its own engine. With no docs and no support from developers it'll be a long way to make TW3 modding more friendly.
 
Analikital

Analikital

Senior user
#28
Aug 24, 2015
I know an awesome mod that one of the things it does is by pressing and holding N Geralt sits down and time passes, it works really well and it looks very similar to the old Meditation :)
http://www.nexusmods.com/witcher3/mods/365/?
 
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