As I said, I missed second page of the discussion.
Better late than never.
Also, you can quickly hide an entire hud by hiding its flash object:
hud.ForceShow( !hud.GetHudFlash().GetVisible() );
This will toggle an entire hud on and off while preserving modules' configuration.
Good job on your mod, although I'll continue my struggle to make animations engine-synced.
It's probably doable, but lack of documentation isn't making the process any easier.
hud.ForceShow( !hud.GetHudFlash().GetVisible() );
This will toggle an entire hud on and off while preserving modules' configuration.
Good job on your mod, although I'll continue my struggle to make animations engine-synced.


