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[MOD] Super Turbo Lighting Mod

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E

essenthy

Rookie
#281
Sep 17, 2015
Mezziaz said:
Hmm, sure about that?
Click to expand...
didnt notice that, been ages since i used default lighting, must be not working with the mod
 
K

Krevitz

Rookie
#282
Sep 17, 2015
LittleBigAlex said:
Where is that location in the screenshot?
Click to expand...
where you get the pig quest (fool's gold i think)
 
A

amfibiya89

Rookie
#283
Sep 17, 2015
Mezziaz said:
Hmm, sure about that?
Click to expand...
I was talking about exactly this. THX.
 
M

Mezziaz

Rookie
#284
Sep 17, 2015
essenthy said:
didnt notice that, been ages since i used default lighting, must be not working with the mod
Click to expand...
It appears to be bugged with the mod yes, it shows up sometimes though and you can sometimes force it to come back if you go in to freecam, fly away far from geralt and then exit freecam.
 
Ciri_Riannon

Ciri_Riannon

Forum regular
#285
Sep 17, 2015
Looks good, thanks for the mod.
 
KingHochmeister

KingHochmeister

Forum veteran
#286
Sep 17, 2015
Rustine said:
You can do it yourselves, just unpack two versions of the mod and put "cutscenes_definition" folder in environment\definitions.
Click to expand...

Sorry to nag too much about this, but has anyone tried this and actually worked with them? If so, please do tell.

it's about making the newest version have cutscene lighting the same as in the gameplay lighting like in the first version
 
K

kanival

Senior user
#287
Sep 17, 2015
KingHochmeister said:
Sorry to nag too much about this, but has anyone tried this and actually worked with them? If so, please do tell.

it's about making the newest version have cutscene lighting the same as in the gameplay lighting like in the first version
Click to expand...
I tried but i couldn't, i`m playing with version 1.01 mod version because i like cutscene with the mod light but the weather don´t works i´m waiting for an essenthy update
 
  • RED Point
Reactions: KingHochmeister
J

JasonShepard

Senior user
#288
Sep 17, 2015
KingHochmeister said:
Sorry to nag too much about this, but has anyone tried this and actually worked with them? If so, please do tell.

it's about making the newest version have cutscene lighting the same as in the gameplay lighting like in the first version
Click to expand...
Didn't work out for me so I'm just dealing with the weird transition from amazing lighting to ok lighting for cutscenes. Waiting for an alternate version.
 
  • RED Point
Reactions: KingHochmeister
E

essenthy

Rookie
#289
Sep 17, 2015
will try to update the mode today, sorry for being late, too much work lately
 
  • RED Point
Reactions: Holgar82, GMSBS_Ghost, LordGwyn and 3 others
U

ummagoomba

Rookie
#290
Sep 17, 2015
essenthy said:
will try to update the mode today, sorry for being late, too much work lately
Click to expand...
Dont apologise for doing everyone a favour. If anything people should be apologising to you. And while we're on the subject of apologies, your English is great :D Don't apologise for being able to speak another language, at least you can.

I apologise for not being able to speak another language :p
 
  • RED Point
Reactions: web-head91, Nuggit, dmcaldw and 1 other person
KingHochmeister

KingHochmeister

Forum veteran
#291
Sep 17, 2015
essenthy said:
will try to update the mode today, sorry for being late, too much work lately
Click to expand...
No worries, man :)
 
B

BitSlade

Rookie
#292
Sep 17, 2015
essenthy said:
i corrected the weather duration for " clear " in the last update, it should stay way less longer, and about light shaft, they kinda work until its dawn time where it blows, we have no plan to fix that atm as it would require heavy minus tweaking ,wich we cant make
Click to expand...
I wasn't talking about the light shafts. The sun/moon have like enormous auras around them and it's just really overbearing. As for weather, it just never changed from clear to anything else. I'm not complaining because I know you put in a lot of hard work with really limited tools. Maybe CDPR will eventually put out REDkit and you can actually get somewhere with your mod, though I think it would possibly make them look very bad if you did make the mod exactly how you wanted it to.
 
D

dmcaldw

Forum veteran
#293
Sep 17, 2015
Thank you for this . Geralt now looks the same as in the cut scenes in game and funny my game seems to be performing better .
 
A

anatolek123

Forum regular
#294
Sep 17, 2015
essenthy said:
will try to update the mode today, sorry for being late, too much work lately
Click to expand...
you really don't need to apologize to us for being late, you do this shit for us for free in your free time
 
LittleBigAlex

LittleBigAlex

Senior user
#295
Sep 18, 2015
dmcaldw said:
Thank you for this . Geralt now looks the same as in the cut scenes in game and funny my game seems to be performing better .
Click to expand...
Has it been updated? I can't see it on the Nexus.
 
R

RoniasXeden

Senior user
#296
Sep 18, 2015
LittleBigAlex said:
Has it been updated? I can't see it on the Nexus.
Click to expand...
Neither do I. But... I did combine 1.0.1 version of the mod with 1.0.2 in order to get rid of the terrible default cutscene lighting.:geraltfeelgood:

Maybe @dmcaldw downloaded the 1.0.1 or just thanks @Rustine for bringing up the idea of incorporating the cutscene.env into 1.0.2.
 
D

dmcaldw

Forum veteran
#297
Sep 18, 2015
Little late to the dance was thanks in general ...
 
Garrison72

Garrison72

Mentor
#298
Sep 18, 2015
essenthy said:
will try to update the mode today, sorry for being late, too much work lately
Click to expand...
No excuse buddy, you work for us now.

/JK.
 
J

JasonShepard

Senior user
#299
Sep 18, 2015
essenthy said:
will try to update the mode today, sorry for being late, too much work lately
Click to expand...
Don't even need to apologize man, everyone's got a life outside of video games and the internet (well, almost everyone).
 
M

marvelmaster

Forum veteran
#300
Sep 19, 2015
Hey Essenthy or KNGRSM, I am sorry to go a little of topic but could you realease the script for that?? V.V
Or maybe give me PM... id like to do research about all .env files... there is ~20-30 of them?

KNGRSM said:
on-the-fly lighting / environment env def changes. :eek:

watch this:

http://streamable.com/o5pg
Click to expand...
 
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