How did you get the fog to go away?
And by fog i mean the blue distance fog.
And by fog i mean the blue distance fog.
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The cutscenes look great now.mod updated
There appears to be some subtle light shafts in the E3 2014 Xbox One Griffin hunt demonstration, but the video is so blurry, it might as well just be a bloom effect.yea exactly, i kept watching the 2014 build footage and i couldnt catch any sign of light shaft at all, so we can live without that i guess, but there was some form of ambient lighting, you can get something a little close with reshade ambient lighting shader
What I noticed from both Witcher 2 and 3. In both of them in demo gameplay there was not any light shafts. That was only in retail version. And another thing in 2014 demo was reflections, both in xbox one and PC. I mean reflection casts anomorphic lens flare on water or even somethimes on Geralt's armor.yea exactly, i kept watching the 2014 build footage and i couldnt catch any sign of light shaft at all, so we can live without that i guess, but there was some form of ambient lighting, you can get something a little close with reshade ambient lighting shader
W8, light shafts and bloom are not the same? What are their differences ?There appears to be some subtle light shafts in the E3 2014 Xbox One Griffin hunt demonstration, but the video is so blurry, it might as well just be a bloom effect.
http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide#the-witcher-3-wild-hunt-light-shaftsW8, light shafts and bloom are not the same? What are their differences ?
Yup no light shafts in 2014yea exactly, i kept watching the 2014 build footage and i couldnt catch any sign of light shaft at all, so we can live without that i guess, but there was some form of ambient lighting, you can get something a little close with reshade ambient lighting shader
if ther's a cutscene during storm it will always be like this, i though about completely removing storm weather at one point to avoid thisI updated to 1.3 and guess what bug is back.
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Seems to be directly related to storms/rain, as it only happens during these weather conditions.
Also had a bug where the lighting slightly changed and all torches were emitting white light, instead of normal fire (sounds like something you ahd trouble with pre-release, unfortunately didn't get a screenshot)
The things you see in the distance were always rendered, just hidden behind the fog, yes.Amazing the difference this mod makes, the draw distance was my biggest issue to be honest i thank you greatly it changes Velen/Novigrad in particular. How is this even possible was the textures just obscured by fog? i would be really disappointed if that was the case
but to be fair to CDPR, without the fog the pop-in is very noticableThe things you see in the distance were always rendered, just hidden behind the fog, yes.
also glow from igni and pretty much any fire effect (burning, parries)glow around braziers