i dont know, and i dont have plans to make STLM compatible with anything else if it dosnt work@essenthy : Does version 2.0 will be compatible with the Extreme Weather Conditions mod?
Dat reflection thosomewhere in velen
![]()
nothing is disabled, its just clear weather, STLM 2 will have default weatherDat reflection tho
Is wind disabled with the new version of STLM or did your purposefully make the water flat in that area?
Maybe you should keep something to do for the STLM 3.0 and realease what you have done alreadynothing is disabled, its just clear weather, STLM 2 will have default weather
very nice, enjoy your testingno not yet sorry, its more or less done except for one zone, then i will have to test questing a little bit
cant wait for this mod any longer.no not yet sorry, its more or less done except for one zone, then i will have to test questing a little bit
Absolutely nothing to be sorry for. We all appriciate whatever you do here, you know it.no not yet sorry, its more or less done except for one zone, then i will have to test questing a little bit
Nice. More screenshots plssomewhere in velen
![]()
---------- Updated at 01:51 PM ----------
i dont know, and i dont have plans to make STLM compatible with anything else if it dosnt work
i am to stupid to follow these instructions anyway. I am glad we have intelligent people like yousomeone is mad jealous :geraltthatsgood:
i would be more than happy to stop and let you do this and instead have fun with the game and play it since you seems so knowledgeable
but you dont have balls unfortunately
I, for one, can only say that I'm more and more amazed with each screenshot you're providing. You are really doing some magic here, so thank you very very much!someone is mad jealous :geraltthatsgood:
i would be more than happy to stop and let you do this and instead have fun with the game and play it since you seems so knowledgeable
but you dont have balls unfortunately
its not as good as the 37mn demo, but obviously i tried to get there, ther's just too many parameters to edit by hands, if we had Redkit it would have been 10x easier , but at least we got something goingI, for one, can only say that I'm more and more amazed with each screenshot you're providing. You are really doing some magic here, so thank you very very much!
Especially that last screenshot looks downright glorious! Apart from the obviously awesome reflections there's something about the lighting that makes it look very close if not better than the 37min demo. I can't really put a finger on it, whether it's the overall lighting or the brightly light highlights of the clouds and the distant mountains, or colors or even all of it. But I can say for sure that I'm loving it:smiling2:
BTW I just arrived at Kaer Morhen for the very first time and I can't avoid stopping every few metres to admire how extraordinally beautiful this particular region looks already:
![]()
The mere thought of it looking even better with your mod just blows my mind!
keep up the good work.its not as good as the 37mn demo, but obviously i tried to get there, ther's just too many parameters to edit by hands, if we had Redkit it would have been 10x easier , but at least we got something going![]()
You should go on nexus and search for no cutscene lighting modkeep up the good work.
---------- Updated at 10:59 PM ----------
i am currently using the ulm mod in combination with Super turbo lightning fix. The only current problem I have is that the lightning is completly different during cutscenes
Thank you, dude, love you, no homoYou should go on nexus and search for no cutscene lighting mod
Some cutscenes can get a bit dark but it's more immersive that way.![]()