Modding the water
So I've recently become very bugged by the water in this game, specifically how it changed in the B&W patch and now (a) does not give reflections at night and (b) has numerous geometry errors in places like the Novigrad canals.
I am trying to make a mod that will take the water and essentially revert it to the way it was before Blood and Wine - more reflective and without the geometry errors in places. I have uncooked both the newest version of the game as well as a pre-B&W version, but none of the meshes in the environment have actually changed.
Does anyone know what IS controlling the water's geometry and reflectivity? Replacing the water folders with older ones and then packing it into a mod doesn't have any visible effect, and I've used a directory comparison tool to check what DID change after the patch, but unfortunately it's just some random architecture and shadow meshes, nothing involving water.
Is all of this stuff hidden away somewhere deeper and if so is there a way to either cook and pack a mod that will revert it? Or can content folders be directly replaced in the actual game's directory?
I know that shaders are not accessible to modders, so I'm assuming it has to do with that, but even still that would not account for the actual geometry / tesselation on the water.
Thanks and please let me know if you might have ideas!
So I've recently become very bugged by the water in this game, specifically how it changed in the B&W patch and now (a) does not give reflections at night and (b) has numerous geometry errors in places like the Novigrad canals.
I am trying to make a mod that will take the water and essentially revert it to the way it was before Blood and Wine - more reflective and without the geometry errors in places. I have uncooked both the newest version of the game as well as a pre-B&W version, but none of the meshes in the environment have actually changed.
Does anyone know what IS controlling the water's geometry and reflectivity? Replacing the water folders with older ones and then packing it into a mod doesn't have any visible effect, and I've used a directory comparison tool to check what DID change after the patch, but unfortunately it's just some random architecture and shadow meshes, nothing involving water.
Is all of this stuff hidden away somewhere deeper and if so is there a way to either cook and pack a mod that will revert it? Or can content folders be directly replaced in the actual game's directory?
I know that shaders are not accessible to modders, so I'm assuming it has to do with that, but even still that would not account for the actual geometry / tesselation on the water.
Thanks and please let me know if you might have ideas!