Modding The Witcher 3 : a collection of tools you need
I often found myself in a position where I was in difficulty to find which tool I need to do something. To find the link or whatever. So, I thought this morning, why not make a thread ?
This list aims to be exhaustive, but surely won't be right away. By all means, please, help me make that list as exhaustive as possible. I expect the textures & meshes genius have tools they use.
- Official Mod Kit : irrelevant of how much more we would like the official mod tools to be, the mod Kit is a must when it comes to mod The Witcher 3.
- Mod Kitchen : an useful GUI to use the Mod Kit above.
- W3 Edit by Sarcen : An advanced decoder capable of altering some files otherwise not accessible. I'm not an expert, but I use this one to edit .env files, and I'm sure a lot more can be done with this.
- Quick BMS : Once the unofficial way to extract .bundle and alter their contents, Quick BMS is still useful nowadays, as explained in this thread
- W3 Strings Encoder by rmemr. This tool deprecated a similar tool by Sarcen. This opened the door to localized string content, and nowadays, no one should really nuke the localization files anymore thanks to that.
- A Gui Tool by PMark, to use rmemr tool This is a very new thing, but I'm sure it will be improved and become a must.
- Gimp Well known free & Professionnal Image Manipulation Tool.
- Blender I'm really not an expert at meshes, but I heard this free professional tool can help you with TW3 meshes. @marvelmaster or @HalkHoganPL : if you guys could confirm, that would be sweet.
- Witcher 3D Models Converter
- W3 utils Tool, a complete set of Tools that may make your life modding easier
- Skacik Quick String Encoding Script - Requires W3 string encoder
- Power Shell Script to decode all game strings
About the W3 Strings Encoder : This tool uses an unique mod ID to avoid mod-defined strings to overwrite each other. This however requires the community to keep track of each other's mod id. When the mod is on the Nexus, it's generally easy enough (as this would be the nexus mod id), but for the others ....
So please, check this page before assigning a mod ID. PM me to add your mod id to this spreadsheet.
More details & tutorial can also be found here
How to Make a DLC, just like this thanks @KNGRSM
Support
If you're after modding support, veterans modder are happy to help on this discord server. Just pop in, have a coffee, and see how they can help.
All the tools will always be available here would they disappear one day from the web.
Feel free to answer this post to add more tools and bring your expertise to the table.
I often found myself in a position where I was in difficulty to find which tool I need to do something. To find the link or whatever. So, I thought this morning, why not make a thread ?
This list aims to be exhaustive, but surely won't be right away. By all means, please, help me make that list as exhaustive as possible. I expect the textures & meshes genius have tools they use.
- Official Mod Kit : irrelevant of how much more we would like the official mod tools to be, the mod Kit is a must when it comes to mod The Witcher 3.
- Mod Kitchen : an useful GUI to use the Mod Kit above.
- W3 Edit by Sarcen : An advanced decoder capable of altering some files otherwise not accessible. I'm not an expert, but I use this one to edit .env files, and I'm sure a lot more can be done with this.
- Quick BMS : Once the unofficial way to extract .bundle and alter their contents, Quick BMS is still useful nowadays, as explained in this thread
- W3 Strings Encoder by rmemr. This tool deprecated a similar tool by Sarcen. This opened the door to localized string content, and nowadays, no one should really nuke the localization files anymore thanks to that.
- A Gui Tool by PMark, to use rmemr tool This is a very new thing, but I'm sure it will be improved and become a must.
- Gimp Well known free & Professionnal Image Manipulation Tool.
- Blender I'm really not an expert at meshes, but I heard this free professional tool can help you with TW3 meshes. @marvelmaster or @HalkHoganPL : if you guys could confirm, that would be sweet.
- Witcher 3D Models Converter
- W3 utils Tool, a complete set of Tools that may make your life modding easier
- Skacik Quick String Encoding Script - Requires W3 string encoder
- Power Shell Script to decode all game strings
About the W3 Strings Encoder : This tool uses an unique mod ID to avoid mod-defined strings to overwrite each other. This however requires the community to keep track of each other's mod id. When the mod is on the Nexus, it's generally easy enough (as this would be the nexus mod id), but for the others ....
So please, check this page before assigning a mod ID. PM me to add your mod id to this spreadsheet.
More details & tutorial can also be found here
How to Make a DLC, just like this thanks @KNGRSM
Support
If you're after modding support, veterans modder are happy to help on this discord server. Just pop in, have a coffee, and see how they can help.
All the tools will always be available here would they disappear one day from the web.
Feel free to answer this post to add more tools and bring your expertise to the table.
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