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Modding TW1's Cat Potion

+
H

hareton

Rookie
#1
Feb 18, 2013
Modding TW1's Cat Potion

Can the same be done for Cat potion?
 
D

dragonbird

Ex-moderator
#2
Feb 18, 2013
Hareton said:
Can the same be done for Cat potion?
Click to expand...
Are you talking about TW1 or TW2? There wasn't a problem with Cat in TW1, was there?
On TW2, probably yes, but only after the toolkit comes out.
 
H

hareton

Rookie
#3
Feb 18, 2013
TW1, the blur is more at the edges of the screen, and I want to edit script to remove this graphical effect.
 
H

hareton

Rookie
#4
Feb 18, 2013
So where are scripts for potions? Can I open them in game editor?

I think it might be radial_blur_fx.bfx, how do I open it?
 
C

Corylea.723

Ex-moderator
#5
Feb 18, 2013
Hareton said:
TW1, the blur is more at the edges of the screen, and I want to edit script to remove this graphical effect.
Click to expand...
You can get the scripts for the potions here. Most of the TW1 scripts are only available in compiled versions -- which doesn't do us much good -- but the Ifrit guys managed to pry the potion scripts out of CDPR.
 
H

hareton

Rookie
#6
Feb 18, 2013
Thanks. I found that Cat potion uses file called nvisionsimp_fx.bfx. How do I edit it? When opening in wordpad there are weird symbols. If only I could open it properly it should be good, because there are variables.
 
C

Corylea.723

Ex-moderator
#7
Feb 18, 2013
Hareton said:
Thanks. I found that Cat potion uses file called nvisionsimp_fx.bfx. How do I edit it? When opening in wordpad there are weird symbols. If only I could open it properly it should be good, because there are variables.
Click to expand...
You have to use Djinni to edit the fx files; you can find information about how to do that on this page of the Djinni wiki.


PS. So these files are stolen?
Click to expand...
No. The Ifrit team got CDPR to give them these files.
 
H

hareton

Rookie
#8
Feb 18, 2013
But the editor doesn't recognize bfx files, it only shows the data folder and there is no nvision ncs, where did you get your ncs instead of bfx?
 
C

Corylea.723

Ex-moderator
#9
Feb 18, 2013
Hareton said:
But the editor doesn't recognize bfx files, it only shows the data folder and there is no nvision ncs, where did you get your ncs instead of bfx?
Click to expand...
You know how the uncompiled script files end in .nss? Well the compiled version of the scripts ends in .ncs. To get access to the compiled versions of the scripts, you need to extract them:

http://djinni.wikia.com/wiki/Extracting_the_original_files

All the information you need is in the Djinni Wiki, so I'm not going to repeat it all here. Go read the wiki.
 
H

hareton

Rookie
#10
Feb 19, 2013
Of course, I just needed to know which pages of the wiki describe these things. I need one more thing, description how to get this now edited script to ncs format so I can place it in Override (it's .wfx currently).
 
G

goopit

Forum veteran
#11
Feb 19, 2013
W1 Cat Potion > W2 Cat Potion

It'd be cool if there was a mod to make W2 potion more like W1.
 
V

volsung

Forum veteran
#12
Feb 19, 2013
But considering Geralt can shoot a fork at a moving rat in the dark, why would he need Cat potions at all?
 
C

Corylea.723

Ex-moderator
#13
Feb 19, 2013
Hareton said:
Of course, I just needed to know which pages of the wiki describe these things. I need one more thing, description how to get this now edited script to ncs format so I can place it in Override (it's .wfx currently).
Click to expand...
.wfx and .ncs are apples and oranges; I think you must be missing a step, because you can't just convert one to the other.
 
H

hareton

Rookie
#14
Feb 19, 2013
I thought that because your mod had ncs, nevermind. So I tried to place nvision_light.wfx in override folder, having edited it previosly - setting blur from 0.008000 to 0.00000 but it does not disable the blur effect of Cat. So I give up (and this game too, sadly), but thanks for help.
 
H

hareton

Rookie
#15
Mar 2, 2013
It is doable after all, I will post my progress since other people complained about Cat Potion effect too.

When I changed some time durations to 0, the blur effects appears instanteously and doesn't change. The aim would be to change its' position or disable it, but the latter option is probably not possible due to compiled form of the file. (Removing large portions of tags causes crashes.)

Below is the code of nvision_light.wfx in original form. The fragments with color are probably for that blue light ( x="0.384314" y="0.623529" z="0.866667"), so I guess color 1.0 is the blur, and here I was trying to change times.

Code:
 
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