Are you talking about TW1 or TW2? There wasn't a problem with Cat in TW1, was there?Hareton said:Can the same be done for Cat potion?
You can get the scripts for the potions here. Most of the TW1 scripts are only available in compiled versions -- which doesn't do us much good -- but the Ifrit guys managed to pry the potion scripts out of CDPR.Hareton said:TW1, the blur is more at the edges of the screen, and I want to edit script to remove this graphical effect.
You have to use Djinni to edit the fx files; you can find information about how to do that on this page of the Djinni wiki.Hareton said:Thanks. I found that Cat potion uses file called nvisionsimp_fx.bfx. How do I edit it? When opening in wordpad there are weird symbols. If only I could open it properly it should be good, because there are variables.
No. The Ifrit team got CDPR to give them these files.PS. So these files are stolen?
You know how the uncompiled script files end in .nss? Well the compiled version of the scripts ends in .ncs. To get access to the compiled versions of the scripts, you need to extract them:Hareton said:But the editor doesn't recognize bfx files, it only shows the data folder and there is no nvision ncs, where did you get your ncs instead of bfx?
.wfx and .ncs are apples and oranges; I think you must be missing a step, because you can't just convert one to the other.Hareton said:Of course, I just needed to know which pages of the wiki describe these things. I need one more thing, description how to get this now edited script to ncs format so I can place it in Override (it's .wfx currently).