Modifying TriggerArea Parameters within a quest
Hey people,
the title says it already. I'm looking to modify the enabled state of a CTriggerAreaComponent with whom I spawn enemies in my quest script. The idea is that the player can fight my enemies only after he talked to an NPC and got the quest. My guess and approach is to use a Script-Node with the function QEnableTrigger. I have hooked up the right object tag, but it does not seem to work. Does anyone know the right approach to my problem?
Thanks in advance!
Hey people,
the title says it already. I'm looking to modify the enabled state of a CTriggerAreaComponent with whom I spawn enemies in my quest script. The idea is that the player can fight my enemies only after he talked to an NPC and got the quest. My guess and approach is to use a Script-Node with the function QEnableTrigger. I have hooked up the right object tag, but it does not seem to work. Does anyone know the right approach to my problem?
Thanks in advance!