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Modkit is currently broken.

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T

TudorAdrian

Senior user
#201
Oct 18, 2016
Sam2305 said:
Maybe if you are willing to pay, you would got their attention. It seems the top priority right now
Click to expand...
look, wanting to get paid / money into the company is not a bad thing - they're a business after all. It's all about going through with your end of the deal that's at the heart of the matter. I hope they earn a sh!tload of money but at the same time I hope even more that they deliver on their promise to both gamers AND modders..
 
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V

Valas991

Rookie
#202
Oct 18, 2016
look dude, we surely will be able to make kickass mods for gwent, after all, that is the new life


ps
screw gwent
 
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M

marvelmaster

Forum veteran
#203
Oct 18, 2016
Rofl man i could google visual pascal tutorials and build a gui for that modkit in 2 days without any previous knowledge...so what is the problem? Lol
 
V

Valas991

Rookie
#204
Oct 18, 2016
marvelmaster said:
Rofl man i could google visual pascal tutorials and build a gui for that modkit in 2 days without any previous knowledge...so what is the problem? Lol
Click to expand...
well, not the lack of GUI apparently
 
T

TudorAdrian

Senior user
#205
Oct 18, 2016
marvelmaster said:
Rofl man i could google visual pascal tutorials and build a gui for that modkit in 2 days without any previous knowledge...so what is the problem? Lol
Click to expand...
I take it you're just being sarcastic? :p Anyway, my 2 main gripes with this "modKit" are:
- exported FBX file are broken
- hair textures with alpha bits aren't properly imported back into the game

...those are really my 2 main issues with this "modKit" .. not sure how difficult it is to get 2-3 devs on it and write these away..judging by how I know things move within sw development, not too hard..
 
Last edited: Oct 18, 2016
M

marvelmaster

Forum veteran
#206
Oct 18, 2016
I just mean that I could improve that modkit as the noob as i am in a few days...imagine what a dedicated cdpr developer could do in a few hours...what you think how they packed their textures into the dlc...isit that difficult? Dont know nearly nothing bout programming...whats so difficult in providing that few lines of code by the developers of that whole game?
 
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T

TudorAdrian

Senior user
#207
Oct 18, 2016
marvelmaster said:
I just mean that I could improve that modkit as the noob as i am in a few days...imagine what a dedicated cdpr developer could do in a few hours...what you think how they packed their textures into the dlc...isit that difficult? Dont know nearly nothing bout programming...whats so difficult in providing that few lines of code by the developers of that whole game?
Click to expand...
100% agreed...feel like being played for fools atm.
 
S

Sam2305

Rookie
#208
Oct 18, 2016
TudorAdrian said:
look, wanting to get paid / money into the company is not a bad thing - they're a business after all. It's all about going through with your end of the deal that's at the heart of the matter. I hope they earn a sh!tload of money but at the same time I hope even more that they deliver on their promise to both gamers AND modders..
Click to expand...
If that is the case, it would be aproppiate to stop promising things that you are not able to do (or not willing to do). I know they are a business and one of their first objectives is to make money in order to survive but keep promising things that will never arrive generates a frustration that is not productive.

Once I've said this, if you put a price, maybe the things would go more switftly

---------- Updated at 09:19 PM ----------

Valas991 said:
ps
screw gwent
Click to expand...
Couldn't agree more. What a waste
 
Last edited: Oct 18, 2016
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T

TudorAdrian

Senior user
#209
Oct 21, 2016
hey @Marcin Momot @Vinthir @Burza46 @Benzenzimmern guys, it's been a while since we got the pre-release build of the fix. It did fix issues with custom materials but there are still problems there:

- exported FBX file are broken
- hair textures with alpha bits aren't properly imported back into the game

May I kindly ask why do we keep getting ignored & answered just once in a while? I'm sure you're all tangled up with the upcoming GWENT game but I think it would be a decent thing to do to at least provide an acknowledgement to your modding community.

Thanks for your time. Take care!
 
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Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#210
Oct 21, 2016
Hey, just a quick note from me. I'm a quest designer, I don't work on the modkit or have the authority to share information on official updates. I know it might be annoying to not hear news, but it won't help sending me messages or mentioning me every few days. I can tell you that we're aware of the issues.
 
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T

TudorAdrian

Senior user
#211
Oct 21, 2016
Benzenzimmern said:
Hey, just a quick note from me. I'm a quest designer, I don't work on the modkit or have the authority to share information on official updates. I know it might be annoying to not hear news, but it won't help sending me messages or mentioning me every few days. I can tell you that we're aware of the issues.
Click to expand...
Thanks a mil for replying & sorry for being a pest..just got desperate for an answer, something...anything.. I've had a lot of nice people who tried a lot of "hacks" to get a workaround in place until an official fix was out but we got nowhere.

Between this & no news from REDs on anything being in the works for getting these addressed, it's very easy to feel down when you & others have invested time into pushing mods out for the Game of the Century (yeah, even with all the winning etc. we stilk love this game a LOT & want to inject mods to keep it going for as long as it/we can).

I won't be bugging you with these things going forward :)

:cheers:
 
Last edited: Oct 21, 2016
M

Mezziaz

Rookie
#212
Oct 21, 2016
Benzenzimmern said:
I can tell you that we're aware of the issues.
Click to expand...
And that's all we needed to know. :)
 
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Marcin Momot

Marcin Momot

CD PROJEKT RED
#213
Oct 21, 2016
Happy to share the good news. We've just sent over the updated version of the ModKit to guys at NexusMods. It should be available for download from their website today. In the meantime you can use this link. Apologies (we do realize silence is not a very good way of communicating stuff) for the lack of updates but we did not have anything to share until now and we didn't want to just keep on saying "soon". Instead we can present you with solid info right now.

Please keep in mind a very IMPORTANT thing regarding this update. Before installing this version, remember to uninstall any previously installed versions of ModKit and remove all local files from the destination folder. This is crucial.

The changelog can be found below:
1. Version of fbx can now be specified
2. Textures can be assigned to texture groups

Again, sorry about the delay and the lack of communication.
 
Last edited: Oct 21, 2016
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A

amfibiya89

Rookie
#214
Oct 21, 2016
OK Delete. Just saw Momot's post. Hope it will fix the problem :)
 
T

TudorAdrian

Senior user
#215
Oct 21, 2016
Marcin Momot said:
Happy to share the good news. We've just sent over the updated version of the ModKit to guys at NexusMods. It should be available for download from their website today. In the meantime you can use this link. Apologies (we do realize silence is not a very good way of communicating stuff) for the lack of updates but we did not have anything to share until now and we didn't want to just keep on saying "soon". Instead we can present you with solid info right now.

Please keep in mind a very IMPORTANT thing regarding this update. Before installing this version, remember to uninstall any previously installed versions of ModKit and remove all local files from the destination folder. This is crucial.

The changelog can be found below:
1. Version of fbx can now be specified
2. Textures can be assigned to texture groups

Again, sorry about the delay and the lack of communication.
Click to expand...
Thank you Marcin :) Even if you don't have any solid info just hit us up as a "comfort alert" you know.. easier to grind through the wait :)

:cheers:

@Marcin Momot the README that comes with the new modkit is priceless! Gonna unpack the game and give the mods another whirl! THANK YOU!

Feels like Christmas ! :))
 
Last edited: Oct 21, 2016
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GHOSTMD

GHOSTMD

Senior user
#216
Oct 21, 2016
@Marcin Momot

*GASP*

What? No more SOON ™ ???? Who are you, and what have you done with Marcin!!! ;)

But those are good news indeed, Thanks.
 
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jack91

jack91

Senior user
#217
Oct 21, 2016
What is the syntax to extract the textures?

Code:
-outdir=C:\Game\Witcher\Uncooked -texturegroup=[name of group] -imgfmt=tga -skiperrors
 
Last edited: Oct 21, 2016
T

TudorAdrian

Senior user
#218
Oct 21, 2016
jack91 said:
What is the syntax to extract the textures?

Code:
-outdir=C:\Game\Witcher\Uncooked -texturegroup=[name of group] -imgfmt=tga -skiperrors
Click to expand...
the "-texturegroup" argument is only used when importing textures to .xbm files (to keep transparency etc)

use this http://bit.ly/1W8Zqu1 for instructions on CMD syntax.
 
E

eguitar01

Rookie
#219
Oct 21, 2016
Thank you, Marcin :)
 
M

marvelmaster

Forum veteran
#220
Oct 21, 2016
So now everything works :)?
 
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