I'm just glad that I haven't updated from 1.22 yet.
there is no wcc.log inside C:\Program Files (x86)\Witcher 3 Mod Tools\bin\ :s
Well, if CDPR would consider updating the modkit - please update your NVIDIA apex formats importer to support current formats, since NVIDIA doesn't provide legacy versions and wcc clearly refuses to chew "modern" apex files.
Either this, or if it makes things easier/realistic, perhaps provide us with the legacy versions for the Hairworks and Apex plugins wcc_lite does recognize?
Well, if CDPR would consider updating the modkit - please update your NVIDIA apex formats importer to support current formats, since NVIDIA doesn't provide legacy versions and wcc clearly refuses to chew "modern" apex files.
Hey, could someone send us wcc.log using our support form? It can be found in C:\Program Files (x86)\Witcher 3 Mod Tools\bin\wcc.log
Quote this thread and add that I asked for the log please.
Don't expect CDPR to work over the weekend.Some news on this please?
I'm stuck here trying to update mods
Seems to have worked, thank you Wolfmark!Use a HEX Editor (https://mh-nexus.de/en/hxd) to patch wcc_lite.exe.
I used this trick to uncook REDSWF files from 1.30. Seems to work for XBM files too.
BACKUP wcc_lite.exe FIRST.
1. Search for E9 4D 04 00 00 8B 44 24 44 3D A2 00 00 00 76 31. Replace the A2 with A3.
2. Search for 8B 8D C0 41 00 00 8D 41 88 83 F8 2A. Replace the 2A with 3A.
I don't think the patched wcc_lite can uncook all files, so use -uncookext=xbm to uncook only XBM files. Try to uncook the game using the command line, not some GUI tool, so you can specify the -uncookext parameter.
Seems to have worked, thank you Wolfmark!
What about update for NVIDIA proprietary formats importers?The fix for the uncooking issue is in the works and we'll release it as soon as possible