anything else being added, fixed?The fix for the uncooking issue is in the works and we'll release it as soon as possible
anything else being added, fixed?The fix for the uncooking issue is in the works and we'll release it as soon as possible
What about update for NVIDIA proprietary formats importers?
anything else being added, fixed?
idstring "POTATO70"
get BUNDLE_SIZE long
get DUMMY_SIZE long
get DATA_OFF long
math INFO_OFF = 0x20
math DATA_OFF + INFO_OFF
goto INFO_OFF
for INFO_OFF = INFO_OFF < DATA_OFF
getdstring NAME 0x100
getdstring HASH 16
get ZERO long
get SIZE long
get ZSIZE long
get OFFSET long
get TSTAMP longlong
getdstring ZERO 16
get DUMMY long
get ZIP long
savepos INFO_OFF
if ZIP == 0
log NAME OFFSET SIZE
elif ZIP == 1
comtype zlib
clog NAME OFFSET ZSIZE SIZE
elif ZIP == 2
comtype snappy
clog NAME OFFSET ZSIZE SIZE
elif ZIP == 3
comtype doboz
clog NAME OFFSET ZSIZE SIZE
else # 4 and 5
comtype lz4
clog NAME OFFSET ZSIZE SIZE
endif
next
What about update for NVIDIA proprietary formats importers?
Location: ווארשע
We would need to patch data to use the new formats, which would mean a massive patch for everyone on the PC.
Well, i thought you'd release a patch anyway, cause of bugs, such as see-through vivaldi, chort-fiend not doing anything, etc, etc
Also, then, with no patch, there will always be a difference between GOTY and non-GOTY (despite saying they're the same)
We would need to patch data to use the new formats, which would mean a massive patch for everyone on the PC.
And regarding SWFs, unfortunately we cannot make actionscript for that available as a lot of it is copyrighted by Autodesk (TW3 is using Scaleform).
We would need to patch data to use the new formats, which would mean a massive patch for everyone on the PC.
And regarding SWFs, unfortunately we cannot make actionscript for that available as a lot of it is copyrighted by Autodesk (TW3 is using Scaleform).
@Vinthir
Either this, or if it makes things easier / more feasible, perhaps provide us with the legacy versions for the Hairworks and Apex plugins wcc_lite does recognize?
I talked to a few more colleagues and it turns out there's another level of complexity to this matter. The versions of plugins that we are using are not publicly available. However, it seems like this publicly available version is the closest to what we are using: NVIDIA_PhysX_For_Autodesk_3ds_Max_2016_64bit_3.0.30202.21392.msi
I talked to a few more colleagues and it turns out there's another level of complexity to this matter. The versions of plugins that we are using are not publicly available. However, it seems like this publicly available version is the closest to what we are using: NVIDIA_PhysX_For_Autodesk_3ds_Max_2016_64bit_3.0.30202.21392.msi
The fix for the uncooking issue is in the works and we'll release it as soon as possible
Since the thread was slightly hijacked for other questions, has this been delivered ? I can't seem to see any reply other than Nvidia proprietary format after that ?