ModKit uncooking fails; need files to proceed with mods
Greetings, everyone.
Like the entire modding community, I was excited when ModKit for Witcher 3 arrived. However, like some other members of that community, I've had difficulties with it. After several failed attempts at making a simple armor retexture mod (using both manual batch file method and the two available GUI's for ModKit), I discovered that:
1) some xmb and w2mesh files from my Uncooked folder cannot be exported from or imported into;
2) my mods that are using these files do not work in game (my mods using other files - including other textures - work fine);
3) other people's mods that are using these files do work in game, however, after I uncook and recook them, they stop working;
4) my Uncooked folder initially was 36 GB in size; after deleting it and uncooking the game again it became 47 GB in size; this didn't solve the above problem, however.
So, in the end, I am precluded from modding some of the game files - including most of the armor files.
Whether this is a result of a bug in wcc lite's uncooking, exporting, or any other processes, or a failure of my Witcher 3 installation, I do not know. However, after reinstalling the game and repeating the uncooking process, the problem still persists.
In order to try circumventing this problem, I am now asking if anyone could send me copies of a few files from the Witcher 3 installation that are failing on my side, if these files are exportable, importable and generally moddable on your side:
characters\models\geralt\armor\armor_human__common\t1_01_mg__common_heavy_lvl3_d01.xbm
characters\models\geralt\armor\gloves_human__common\g_01_mg__gloves_heavy_lv4_d01.xbm
characters\models\geralt\armor\shoes_human__common\s_01_mg__common_heavy_lvl4_d02.xbm
dlc\dlc5\data\characters\models\geralt\armor\armor__nilfgaardian\l_01_mg__nilfgardian_d01.xbm
items\quest_items\sq301\sq301_item__human_mask\sq301_item__human_mask_d01.xbm
Unfortunately, this forum's 500kb limit on zip file attachment doesn't allow me to attach my own failed armor files, or I would have done so in order that someone could test if they are able to mod them. Other item files are attached.
Any help would be appreciated.
Greetings, everyone.
Like the entire modding community, I was excited when ModKit for Witcher 3 arrived. However, like some other members of that community, I've had difficulties with it. After several failed attempts at making a simple armor retexture mod (using both manual batch file method and the two available GUI's for ModKit), I discovered that:
1) some xmb and w2mesh files from my Uncooked folder cannot be exported from or imported into;
2) my mods that are using these files do not work in game (my mods using other files - including other textures - work fine);
3) other people's mods that are using these files do work in game, however, after I uncook and recook them, they stop working;
4) my Uncooked folder initially was 36 GB in size; after deleting it and uncooking the game again it became 47 GB in size; this didn't solve the above problem, however.
So, in the end, I am precluded from modding some of the game files - including most of the armor files.
Whether this is a result of a bug in wcc lite's uncooking, exporting, or any other processes, or a failure of my Witcher 3 installation, I do not know. However, after reinstalling the game and repeating the uncooking process, the problem still persists.
In order to try circumventing this problem, I am now asking if anyone could send me copies of a few files from the Witcher 3 installation that are failing on my side, if these files are exportable, importable and generally moddable on your side:
characters\models\geralt\armor\armor_human__common\t1_01_mg__common_heavy_lvl3_d01.xbm
characters\models\geralt\armor\gloves_human__common\g_01_mg__gloves_heavy_lv4_d01.xbm
characters\models\geralt\armor\shoes_human__common\s_01_mg__common_heavy_lvl4_d02.xbm
dlc\dlc5\data\characters\models\geralt\armor\armor__nilfgaardian\l_01_mg__nilfgardian_d01.xbm
items\quest_items\sq301\sq301_item__human_mask\sq301_item__human_mask_d01.xbm
Unfortunately, this forum's 500kb limit on zip file attachment doesn't allow me to attach my own failed armor files, or I would have done so in order that someone could test if they are able to mod them. Other item files are attached.
Any help would be appreciated.
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