Modkit Update changelog
The long-awaited update to the modkit is right around the corner - it's time to reveal the list of changes and fixes it's bringing along.
The long-awaited update to the modkit is right around the corner - it's time to reveal the list of changes and fixes it's bringing along.
- Fixed a bug causing wcc_lite to fail when uncooking the game.
- Added the abilty to mod textures from the textures array.
- Added a warning information when wcc_lite failed due too long file path.
- Claned up wcc_lite output log.
- Fixed a bug when some normal maps and speculars were imported incorectlly. Now imported textures which name ends with "_n" and "_s" will be assigned to proper categories.
- It is now possible to add new textures using mods.
- Serval fixes and minor improvements to Script Studio.