Modkit vs REDkit and the future of Witcher modding tools
First of all I'd like to thank CDPR for listening to us and releasing Modkit in a reasonable time-frame. You guys are the best, and it will surely boost sales and increase the longevity of the game. However, since we all know you're listening, and you've spoiled us to oblivion, I'd like to start this thread for all of the community to suggest if, and what more do we need added to the capabilities of the modding tools. We're all aware the schedule is tight and resources finite. Yet you've surprised us more then once, and if you'll somehow find the time and manpower to expand upon modkit it surely won't go unnoticed.
I'll start.
Level creator
Both Djinni, and REDKit had level creators, enabling to create full quest and area addons to the game. Since the story is the meat of the Witcher, user-created adventures would expand the game GREATLY. Just look at all of the fantastic story mods we got for both previous installments.
First of all I'd like to thank CDPR for listening to us and releasing Modkit in a reasonable time-frame. You guys are the best, and it will surely boost sales and increase the longevity of the game. However, since we all know you're listening, and you've spoiled us to oblivion, I'd like to start this thread for all of the community to suggest if, and what more do we need added to the capabilities of the modding tools. We're all aware the schedule is tight and resources finite. Yet you've surprised us more then once, and if you'll somehow find the time and manpower to expand upon modkit it surely won't go unnoticed.
I'll start.
Level creator
Both Djinni, and REDKit had level creators, enabling to create full quest and area addons to the game. Since the story is the meat of the Witcher, user-created adventures would expand the game GREATLY. Just look at all of the fantastic story mods we got for both previous installments.