Doesn't confirm anything just her thoughts, but it kinda sucks to hear....View attachment 10991479
While it has nothing to do with modding, this is honestly very good news. We may be getting expansions.
Doesn't confirm anything just her thoughts, but it kinda sucks to hear....View attachment 10991479
They already strongly insinuated Expansions and DLC in the hidden message during the E3 trailer.While it has nothing to do with modding, this is honestly very good news. We may be getting expansions.
“It’s been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and… went dark. Normal procedure for these kinds of things — you announce a game and then shut up, roll up your sleeves and get to work. We wanted to give you the Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.
As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077’s pre-production. But we chose to remain silent. Why? At some point we made the decisions to resume talking about the game when we have something to show. Something meaningful and substantial. This is because we do realize you’ve been impatiently waiting for a very long time, and we wouldn’t like anyone to feel that we’re taking this for granted. On the contrary — it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real, too
But to the point. Today is the day. If you’re seeing this, it means you saw the trailer. - our vision for Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life, and gangs rule the rest. And, while this world is full of adrenaline, don’t let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You’ll be able to create your own character and… well, you’ll get to know the rest of what show at our booth at E3. Be on the lookout for the previews!
Before we finish, you probably have some questions,
1. When?
When we told you we would only release the game when it’s ready, we meant it. We’re definitely much closer to a release date than we were back then but it’s still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us. It’s the beauty of being an independent studio and your own publisher.
2. How big?
Seriously big, but… to be honest, we have no bloody clue at this point in time. Once we put it all together, we will openly tell you what you can expect. And we promise we’ll do this before we start talking about pre-orders or ask anything of you.
3. Free DLC/Expansions/DRM
Expect nothing less than you got with The Witcher 3. As for DRM, CP2077, will be 100% DRM-free on PC.
4. Microtransactions?
In a single player role-playing game? Are you nuts?
Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion (about anything) with us. We read everything you posted we treat it very seriously.
Yours,
CD PROJEKT RED Team”
that actually came up when talking about mod support and how she's against it.While it has nothing to do with modding, this is honestly very good news. We may be getting expansions.
Can you link me to the conversation? I've never heard a CDPR dev say they're actively against mod support. Unless she means they'd rather focus on DLC than a mod kit.that actually came up when talking about mod support and how she's against it.
But yeah I'd prefer they spend resources on an expansion than a modding kit but it's still it sucks for us that want to be creative with the game and bring custom quests, items ....
Can you link me to the conversation? I've never heard a CDPR dev say they're actively against mod support. Unless she means they'd rather focus on DLC than a mod kit.
Some developer see mods like direct insult on them[...]
Wow, this is kind of a spiteful take. I hope she's an outlier on the team. I know most CDPR devs when interviewed were fine with the concept of mod support. She needs to consider the fact that most modders are simply improving weak or bugged aspects of the game, especially in the case of TW3. Thanks for sharing.
Doesn't confirm anything just her thoughts, but it kinda sucks to hear....View attachment 10991479
Like many other features (TPP, Linux, joining factions, flying vehicles) people see as preferred - or even necessary - in a game for them, modding is not a CDPR priority for 2077 nor does it appear likely to become one.
In short, hey, have a good time talking about it, but realize we aren't going to change any CDPR minds here. Some games have great and robust mod support, some do not. How it goes.
There are, for instance, a number of stories I'd personally like to see, and mod into the game as side quests if not available. Some of these I've put into the Story Line Suggestions thread, and others, elsewhere; all of sundry merit and appeal.
I'm slightly concerned that CDPR will change their stance here and disallow mods since we know they're doing R&D for multiplayer. Supporting mods is one thing; saying you can't do it at all is another.
Wonderful thread. I was hoping I wasn't the only one. I really would like an SDK kit like the GECK for fallout. I played the original paperback 2020 and it seems from what I have seen that this is what the game is based on. Would love to see a potential in game option for players to create and share not only just assets but entire missions and so zones that get filtered through cd-projekt-red and the ones that are thematically appropriate should get approved to be voted on by the community. Top picks can become DLC.
Tapping the spirit and flexibility of pen and paper RPG games, where Game Masters can write their own stories, campaigns, and/or make changes to a pre-written module to suit their player base I think is a good point.
Allowing for strong modding support of Cyberpunk 2077 would honor that spirit of creativity, because there's only so many official quest campaigns, but, tons of lore for players and game masters to pull and compose from within the framework of the rules and setting of the RPG world.
As to gating community generated content, via voting for official status, or requiring some official recognition in some form or another, I'm not a fan of that idea. The current model on modding sites like Nexus where people can search for what's popular, new, etc., and make their own decisions about what they want to add to their own subjective single player experience, it works well enough, and doesn't exclude or discourage folks from pursuing their own flavor of creative expression even when, or if that expression wouldn't merit "official" approval, like, say, when someone replaced all the dragons in Skyrim with Thomas The Tank Engine train.
Gating mod creation with an approval process, however that approval process works, stifles creative expression, even if that expression is silly. Some folks want silly, and even absolute ridiculous things if only for personal humor, or even the youtube/twitch views.
Yes, there are risks with modding. Everyone that's ever done mods knows that. Anyone that's ever prepared and cooked a meal knows they can burn themselves on the stove, or combine the ingredients into a spectacular disaster too. Yet, there's some dishes what can be prepared by a master that aren't to some tastes, and cheap carnival food on a stick that people will eat by the ton.