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[mods] play as triss!! (or anyone you like)

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J

johnblah1231

Senior user
#21
Feb 28, 2008
yeah swaping models is quite easy ]:->i moved on to some retexturing but have problems with the game using the textures after a cutscene (damn it)havent found a solution to it yet..when you find the wild hunt king tell us what model it is :
 
U

username_2074001

Senior user
#22
Feb 28, 2008
k. :pWhat's the difference between CM and CR? I've been using the CR ones.I'm surprised that the voice animations work flawlessly (even look a bit nicer, imo;)) with the mutants' giant mouths.Note: LOL at trying to use the centipede model (testing models with obscure names).
 
J

johnblah1231

Senior user
#23
Feb 28, 2008
i think cm is the model file, while cr ist just something like an index file.. both work when renaming (you can even edit them a little with a text editor - the CR ones)yeah i had my laugh at the centipede too ;Dbtw. a dds viewer helps a lot finding out what model it is .. by looking at the textures (which have the same names with .dds behind it)
 
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username_2074001

Senior user
#24
Feb 28, 2008
Stop being so useful! On second thought, don't stop. :D Anyways, testing out "wicht" file. Looks... promising.
 
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username_2074001

Senior user
#25
Feb 28, 2008
Wicht 1 and 2 are the king of the hunt. Looks stupid though, lol. He's a giant.
 
J

johnblah1231

Senior user
#26
Feb 28, 2008
i thought so.. thanks for the info
 
U

username_2074001

Senior user
#27
Feb 28, 2008
Hmm. Do you know how to change which texture it uses?Like, for the "knight of the order" 5, how do I make it use the "cr_order5_g3" dds file?Also, playing as Yaevinn is the coolest thing. :D
 
J

johnblah1231

Senior user
#28
Feb 28, 2008
yeah its quite simple. you just need to rename it..like cr_boob2_g2.dds to cr_boob2_g1.ddsthen put the new cr_boob2_g1.dds into your override and the townswoman will have black hair instead of red.you should do this with the other file aswell cr_boob2_g1_n.dds - dont doing this will result in strange lightning on the texture
 
S

Snfonseka

Forum veteran
#29
Feb 28, 2008
Ethereal Firebane - If U are going 2 change dds file names just make sure the new file U are going 2 use instead of old one is compatible with the mdb file.
 
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username_2074001

Senior user
#30
Feb 28, 2008
snfonseka said:
Ethereal Firebane - If U are going 2 change dds file names just make sure the new file U are going 2 use instead of old one is compatible with the mdb file.
Click to expand...
Of course. :p
 
D

danoceline

Senior user
#31
Mar 1, 2008
john1231 said:
i think cm is the model file, while cr ist just something like an index file.. both work when renaming (you can even edit them a little with a text editor - the CR ones)
Click to expand...
I did some testing with the cr and cm files, and the cr file contains the model as well as the animation, and the cm file has a pointer to the cr file for the model but not the animation. So you can rename a cr to a cm, but if you do it the other way around they stand with their arms out to the side and float, have no attacks, etc. Another interesting thing about the cr and cm files is that the cr seems to have precedence when it comes to the model. I had used triss as my playable character, and renamed cr_triss1 to cr_witch2 and cm_triss2 to cm_witch2. The model that my character was rendered with was cr_triss_1, but she had the animation of cr_triss1, so she didn't do the proper animations when drawing the sword. Hope that helps some.Oh, on a side note, I am not entirely sure I like how they did the armor sets. If I have this figured out correctly, instead of adding an mesh to a body mesh when the armor changes, they just used a whole new body mesh with the armor incorporated. Each of the 6 cm_witch files is an armor, 1 being naked, 2 being the studded leather, etc. If you wanted him to wear the elven raven armor all the time you need to rename the cm_witch6.mdb to cm_witch1.mdb - cm_witch6.mdb. Every time he changes armor he would still have the same model.In a similiar manner you can have cm_witch1 = cm_witch1, cm_triss1 = cm_witch2, cm_adda1 = cm_witch3, etc. Geralt starts off as Geralt. When you put on the studded leather armor, Geralt is now Triss. When you put on the next armor, Geralt is now Adda.I have a theory on adding in new armor for Geralt, but I haven't been able to open a mdb file yet (my computer flags it as a Microsoft Access database file) to test it. You "should" be able to add in a new line in the armortypes.2da, such as it_witcharm006. Then you need to create the it_witcharm006.mdb file. I believe that this file is actually the little outfit that shows in the inventory, but I am not sure about that yet. When it is put on it flags which cm_witch model to use. Then you need to create the cm_witch7.mdb and the appropriate texture files, as well as the reference in the appearance.2da.I think you can also add in new armors for the other characters in the same way. You would just create the full model and save is as one of corresponding armor types, i.e. create a new mesh for triss, and name it cm_witch3.mdb (triss already has a cm_triss1 and a cm_triss2). It should show up just fine.Hope all of that makes some sort of weird sense.
 
J

johnblah1231

Senior user
#32
Mar 4, 2008
i found this post on the polish forum made by TnZ (Designer CDPR)MDB raczej nie otworzysz. W wielkim skrócie to zrzut pamięci w którym znajdują się dane modelu 3d. Normalnie gra tworzy MDB z plików MDL (których nie ma w bifach)A co do podmiany apearance'u postaci - jak dostaniecie Djnniego będziecie mogli to robić jednym poleceniem skryptowym Winkmeans:you wont be able to open MDB files. in short its a compilation of memory which includes the model stats. the game creates the MDB from MDL files (which are not in the .bif's)if you want to change the appearance of the playercharacter - wait for dijnni it will be able to do that with just one script command.they go on disscusing that all the male models look ok, but the female ones and monsters will make some glitches.a sollution for this would be (according to k4myk CD Projekt RED) to make a change of the bones inside the appearance.mda, or to change the name of the mdb file (our method up to date) and to change the skeleton names inside the file.all in all they say the best thing would be to wait for the release of the toolset :dead:
 
D

danoceline

Senior user
#33
Mar 5, 2008
Yeah, that sucks for modelers, not being able to open the mdb files. Neverwinter Nights 2 used mdb files as well for its models, and the community was able to make new models for it. I do know they created mdb viewers and a 3dmax importer/exporter.http://nwvault.ign.com/View.php?view=GlobalSearchIf you look under NWN2 Plugins and Tools you will see several apps for dealing with mdb files. Some of them even have the source code included. If I had more time on my hands I would poke around with some of the source code and see if I could get them to work on the Witcher.
 
J

johnblah1231

Senior user
#34
Mar 5, 2008
.. seems like were doomed to texturing until the toolset comes out :((i hope they implement an exporter/importer in the toolset! without it the game will be forgotten soon..)
 
S

saidean

Senior user
#35
Mar 10, 2008
Many thanks to john1231, I now (hopefully) figured out how to make various character mods (although these are original un-retextured characters).The Blue eyed Lass (Act 3), Village Inn Gambler Act 4), or simply the Act 3 Courtesan but in a blue dress:http://www.mediafire.com/?zwycyyyts9cLady of the Night (Act 3) (which shares the same 'look' as Carmen minus the heavy makeup and tacky green dress lol)http://www.mediafire.com/?9ihybdtdojuSimply unzip and insert the files into the overwrite folder.Interesting observation about the mdb files:1. Interesting choice of words, calling these 'cm_b**ch' etc lol2. There's a 3rd mdb file cm_b*tch3 without any textures. Any idea what this is?3. I tried Shani, Carmen, Adda, Blue eyed Lass, Lady of the Night etc.. They are all pretty small sized compared to NPC characters by almost 2 heads' height. These are original un-retextured/adjusted characters, so it's strange that they are pint sized.
 
U

username_2073960

Senior user
#36
Mar 10, 2008
Can anyone upload a "play as Mercenary" ? The mercenaries i am talking about are the once outside the the Inn in act one. Or a play as Mikul ;) same model with diffrent armor color and stuff. Thanks :)
 
S

saidean

Senior user
#37
Mar 12, 2008
This is play as Mikul :)Just insert into override folder..http://www.mediafire.com/?33stgb3zymb
 
J

johnblah1231

Senior user
#38
Mar 15, 2008
Danoceline said:
I did some testing with the cr and cm files, and the cr file contains the model as well as the animation, and the cm file has a pointer to the cr file for the model but not the animation. So you can rename a cr to a cm, but if you do it the other way around they stand with their arms out to the side and float, have no attacks, etc. Another interesting thing about the cr and cm files is that the cr seems to have precedence when it comes to the model. I had used triss as my playable character, and renamed cr_triss1 to cr_witch2 and cm_triss2 to cm_witch2. The model that my character was rendered with was cr_triss_1, but she had the animation of cr_triss1, so she didn't do the proper animations when drawing the sword. Hope that helps some.
Click to expand...
actually i try to find a way to change the skeletons the models are using.. according to k4myk this should be possible.. sadly the game crashes after changing anything in the cm file..i posted on the polish forum for a sollution.. maybe i will get an answer, lets see.. the thing i actually want to do is to change the size of the female play as chars. there is this shani big model which seems to use the right skeleton (has approximatly the size of geralt) -so it would be interessting to change the skeleton files from this model to another.. ]:->maybe someone tried it out, or has a sollution?
 
J

johnblah1231

Senior user
#39
Mar 20, 2008
thanx to prawdziwy geralt and k4myk (who told me how to do it on the polish forum) the small female chars problem is solved !! :Dits so easy i couldnt actually belive it..you just need to change the scale entry in the appearance 2da !!they made my day!thanks guys!!!
 
T

tsenre

Senior user
#40
Mar 25, 2008
Hi Jon1231, how did you manage to solve the small female chars problem? I have the appearance 2da file but I'm not sure what to change ... trying to get Triss to be a little taller lol
 
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