Improved mounted and unmounted movement response which makes it much easier to navigate the horse in narrow passages, for example. The way it works is quite simple, like shown in this example;
Movement speeds;
walkSpeedAbs="2.0" slowRunSpeedAbs="5.38" fastRunSpeedAbs="5.38" sprintSpeedAbs="6.66"
Button dampening;
walkSpeedRel="0.6" slowRunSpeedRel="0.99" fastRunSpeedRel="1.0" sprintSpeedRel="1.5"
Response time for sprint then becomes 6.66*1.5=9.99
Whether that's milliseconds or whatever is uncertain, but the lower that number is, the more responsive the character gets to keyboard/controller input. I have reduced them to 0.1 which makes Geralt and Roach stop and turn quicker which makes it easier to control. I guess you could call this dampening a "poor man's inertia" but it clearly didn't work as intended. I prefer it this way.
With this mod, the response time would be this;
Response time for sprint then becomes 6.66*0.1=0.666
Tweaked Movement Version
Actual tweaks:
- Nearly removed "button release dampening" both mounted and unmounted which affects response time considerably.
- Reduced unmounted running and sprinting speeds marginally for all humans (not just Geralt). *
- Increased unmounted walking speed a little bit
- Reduced mounted running and sprinting speeds, the latter marginally. *
- Wolves sprint speed increased to faster than a horse, which is realistic. **
* The main reason for reducing speeds were to reduce jerky movement. New speeds are measured from Geralts new walking speed, where he now sprints 100 walking paces (~100 meters) in 12.5 seconds. Not too shabby while being armed to the teeth if you ask me. The old sprint speed were about a second faster. Horse speeds are calculated from the new sprint speeds, converted to km/h and then back to the new horse sprint. A horse can gallop 40 to 48 km/h whereas Usain Bolt can run ~44 km/h (for a much shorter period of time).
** They do not seem to sprint very often, though.