Monster AI

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Monster AI

Not sure someone already asked\mentioned it but...in Q&A session with an italian reviewer, he said monster just "run a in circle path" without really chasing you...and he said he has been able to (easily) defeat a level 24 monster when he was just at level 11...all he had to do was coming out and in of this circle path...coz the monster never chased him when he came off the cricle...is this possible?!?!?!?

P.S. He also said that enemies I.A. isn't so brillant...
 
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In some german review, this was mentioned too. Some monsters and bandits seem to be dumb enough to kite them - using your crossbow or signs.
 
Not sure someone already asked\mentioned it but...in Q&A session with an italian reviewer, he said monster just "run a in circle path" without really chasing you...and he said he has been able to (easily) defeat a level 24 monster when he was just at level 11...all he had to do was coming out and in of this circle path...coz the monster never chased him when he came off the cricle...is this possible?!?!?!?

P.S. He also said that enemies I.A. isn't so brillant...

If this is even remotely true it's horrible. Can anyone confirm this?
 
If this is even remotely true it's horrible. Can anyone confirm this?

I've seen those on some review videos as well. One there was Geralt fighting a group of drowners. Once the player backs off at certain distance, the drowners didn't chase anymore. Seems like there are invisible walls in which monsters can't pass through when Geralt is at certain distance away
 
I've seen those on some review videos as well. One there was Geralt fighting a group of drowners. Once the player backs off at certain distance, the drowners didn't chase anymore. Seems like there are invisible walls in which monsters can't pass through when Geralt is at certain distance away

That surely can't be true.
 
Calm down. The ability to kite monsters is actually in many games. As long as you play the game as you are supposed to play it, you won't barely notice it.
As you can try to fight monsters too high for your level, there is the option to simply run away - without being chased trough the whole map.

Monsters who are - for example - guarding a treasure will guard that treasure and not chase you around, so you can't lure them away and steal the loot but you have to fight them in a certain area. Of course you could simply throw bombs from distance though, and have a boring fight.

i am a bit sad to see this issue, but i am fine. game is all about the stories, combat isn't very important to me.
 
That surely can't be true.
I honestly don't see why this wouldn't be the case. The monsters have territories which they defend and hunt in. They won't leave those areas because it would be a waste of energy and a risk of intruding in the territory of something bigger and stronger. That's how predatory animals work, why would monsters be any different? And in terms of gameplay it would be a pain if monsters chases you to the ends of the earth, anyway.
 
Well, that's kinda expected... once you leave the domain of a monster, why should it give chase? Also, that's a common game mechanic in open world games. Enemies almost never chase you for long.

If you run away, yes. If you just stand three meters from it and you can bomb it or take your time without it attacking, it's really bad.
 
Not sure someone already asked\mentioned it but...in Q&A session with an italian reviewer, he said monster just "run a in circle path" without really chasing you...and he said he has been able to (easily) defeat a level 24 monster when he was just at level 11...all he had to do was coming out and in of this circle path...coz the monster never chased him when he came off the cricle...is this possible?!?!?!?

P.S. He also said that enemies I.A. isn't so brillant...

Seems like AI is area-based, hence exploitabile: if you run out of monster's "area of influence" the become dumber and you can apparently use this trick (enter and exit from AI area) to defeat stronger enemies without risking. At least from what I got. Waiting for confirmation as well. Maybe the reason for this is having monster that do not pursue you anywhere or simply because of technical reasons.
 
If you run away, yes. If you just stand three meters from it and you can bomb it or take your time without it attacking, it's really bad.
I imagine that it works more or less the same way it did in TW2. You could kite monsters in the borders of their territories to your advantage, but if you got too cocky they could still cross that line and smack you down with a charge attack.
 
If you run away, yes. If you just stand three meters from it and you can bomb it or take your time without it attacking, it's really bad.

If they make it so that the health of the enemies regenerates while they are left alone, it could work as a way to subvert such tactics.
 
I imagine that it works more or less the same way it did in TW2. You could kite monsters in the borders of their territories to your advantage, but if you got too cocky they could still cross that line and smack you down with a charge attack.

The problem with the W3 is that it's open world, hence kiting is much more easier. That's why a better A.I. is needed. In W2 many times you had small areas where battles were being foughts, so running back only seemed a choice when you were losing. You were never really very far from your opponent. In an open world game distance is your friend, but having an enemy just some meters away from you going in circles while you bomb it to death sounds really off puting. I wish we had some confirmation on this.
 
If they make it so that the health of the enemies regenerates while they are left alone, it could work as a way to subvert such tactics.

Up to a point, yes. But having enemies regenerate when Geralt doesn't, creates another host of problems. Also, it doesn't change the fact that you can still use the open world as an easy exploit while witnessing powerful monsters behave like idiots. It all depends on how the mechanic is used and we don't have enough proof yet. So we have to wait.

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It is, Damien mentioned this in either the Q&A or a vid.
I don't have a problem with this as I tend not to exploit these mechanics as it cheapens my enjoyment.

The problem is witnessing a monster getting attacked by you and it not responding because it can't move outside it's circle. That is, if it is actually true, unacceptable.
 
I hate to mention it again, but skyrim was like this too, If you used ranged attack, especially with a bow. You could just shoot, hide, rinse and repeat.
 
I hate to mention it again, but skyrim was like this too, If you used ranged attack, especially with a bow. You could just shoot, hide, rinse and repeat.

Yes, but Skyrim is generally a dumb game when it comes to enemies and battle system (and many other things). It was really boring to play through its battles - dragons excluded.
 
It could possibly be down to its aggro range making it possible to snipe an enemy without changing its aggro state. I'm not sure the crossbow is a suitable weapon to take down enemies since it doesn't deal much damage. You probably have to be incredibly patient to chip away an enemies health bar with this tactic seeing as how Geralt needs to reload after every shot and the aiming resets.
 
Damien mentioned something along the lines of the monster having different states of alert, depending on how close you are to it. If you get within the distance of the highest alert stage I would hope the monster would not disengage until you were some ways off. so I understand your concern. But geralt is a sword master, so he should be in the thick of it. If a player wishes to "break" the monster mechanics, then that's up to the player.
 
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