Monsters deck ability too RNG - Solution
So currently, the deck ability that one monster stays on board is sometimes fluctuating the match's outcome based on whether Geralt/Eredin will stay for next round. I 've seen cases where there are 9 units, most of them are 2 or 1 (on monsters side, deliberately reduced to invest to next round), and then out of them Geralt gets chosen and I lose the game. Gwent is supposed to be all about strategy, and it is (don't get me wrong here), but with this big exception. I plee to CDPR to look at this ability and brainstorm an idea that will require strategy for the Monsters' deck player, because it's not a single card that you can forget about and move on, its a full faction ability, so its 1/4 to be seen in every match (currently).
Suggestion 1:
My suggestion is the "Mark". The "Mark" is a glyph that goes above one monster card and determines the effect of the Monster's faction to be resilient. However, this mark will move to another target after each round, clockwise. If the player with the Mark passes, the Mark stays on the monster he chose before passing. If you have 5-6 units on the monsters faction, it may require deliberate stalling to get the Mark where you need to, there is NO RNG involved, and the opponent can mess with you by removing a unit to mess the order that the Mark moves (if a creature with the Mark is removed, the Mark moves to the next, clockwise). You can even make it so that the Mark stays longer on bronze creatures than silver and gold (2 turns on bronze, 1 on silver and gold - more complex though).
Suggestion 2:
An alternative is to do what the Mark mechanism does, but instead add the resilient icon on each Monster. If a Monster has the resilient icon, it gets one, but then it loses it after the icon moves to another creature. That is to balance power between rounds.
Suggestion 3:
Another alternative is that if there is a resilient monster already, it gets chosen 100% for next round and it doesn't lose the resilient status (meaning it will be chosen for all rounds instead for one which the resilient card does). That will make all resilient monsters stay for all rounds, but without the resilient status (activated by the card), no monster stays for next round.
Suggestion 4:
Let the player choose which Monster to stay on board, but remove the ability to select gold units. I think this will both nerf and empower the ability, while completely removing RNG.
Suggestion 5:
Random non-gold unit stays on board for next round.
Suggestion 6:
Last monster to enter the graveyard stays on board. This values the order in which they get removed and can even mean that a scorched monster can come back if no other monster was on board last round and round changes.
So, what do you think about the Monsters Faction ability?
CHOOSE ONE OF FIRST 4 (Optional: In addition, also choose one of the suggestions if you like them - poll is multiple choice)
So currently, the deck ability that one monster stays on board is sometimes fluctuating the match's outcome based on whether Geralt/Eredin will stay for next round. I 've seen cases where there are 9 units, most of them are 2 or 1 (on monsters side, deliberately reduced to invest to next round), and then out of them Geralt gets chosen and I lose the game. Gwent is supposed to be all about strategy, and it is (don't get me wrong here), but with this big exception. I plee to CDPR to look at this ability and brainstorm an idea that will require strategy for the Monsters' deck player, because it's not a single card that you can forget about and move on, its a full faction ability, so its 1/4 to be seen in every match (currently).
Suggestion 1:
My suggestion is the "Mark". The "Mark" is a glyph that goes above one monster card and determines the effect of the Monster's faction to be resilient. However, this mark will move to another target after each round, clockwise. If the player with the Mark passes, the Mark stays on the monster he chose before passing. If you have 5-6 units on the monsters faction, it may require deliberate stalling to get the Mark where you need to, there is NO RNG involved, and the opponent can mess with you by removing a unit to mess the order that the Mark moves (if a creature with the Mark is removed, the Mark moves to the next, clockwise). You can even make it so that the Mark stays longer on bronze creatures than silver and gold (2 turns on bronze, 1 on silver and gold - more complex though).
Suggestion 2:
An alternative is to do what the Mark mechanism does, but instead add the resilient icon on each Monster. If a Monster has the resilient icon, it gets one, but then it loses it after the icon moves to another creature. That is to balance power between rounds.
Suggestion 3:
Another alternative is that if there is a resilient monster already, it gets chosen 100% for next round and it doesn't lose the resilient status (meaning it will be chosen for all rounds instead for one which the resilient card does). That will make all resilient monsters stay for all rounds, but without the resilient status (activated by the card), no monster stays for next round.
Suggestion 4:
Let the player choose which Monster to stay on board, but remove the ability to select gold units. I think this will both nerf and empower the ability, while completely removing RNG.
Suggestion 5:
Random non-gold unit stays on board for next round.
Suggestion 6:
Last monster to enter the graveyard stays on board. This values the order in which they get removed and can even mean that a scorched monster can come back if no other monster was on board last round and round changes.
So, what do you think about the Monsters Faction ability?
CHOOSE ONE OF FIRST 4 (Optional: In addition, also choose one of the suggestions if you like them - poll is multiple choice)
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