@Mohasz If the game is hard enough (and the fights are designed properly) there's going to be a lot of trial and error. So taking the example given to us in that interview, maybe you have to chuck that silver bomb at the right time in order to disable the werewolf's regeneration/wolf summoning skills, if not well then you're probably dead. This way you could see all the the "cool" abilities of said monster before having to load again and do it the "proper" way.
Then again, you could just opt out not to disable those abilities if the monster is not giving you any hassle and you really want to see all of the mechanics. I for one don't view as that big of an issue. As seen in the griffin fight, the griffin still takes off and flies, and we get to see that particular mechanic before disabling it with the crossbow quickshot, I'm guessing that's the approach they're taking to other monsters encounters as well.
The investigation stage shouldn't hinder any of that and should certainly not be discouraged because of this.
Then again, you could just opt out not to disable those abilities if the monster is not giving you any hassle and you really want to see all of the mechanics. I for one don't view as that big of an issue. As seen in the griffin fight, the griffin still takes off and flies, and we get to see that particular mechanic before disabling it with the crossbow quickshot, I'm guessing that's the approach they're taking to other monsters encounters as well.
The investigation stage shouldn't hinder any of that and should certainly not be discouraged because of this.
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