The game seriously has OTHER problems, then from which original language certain monsters come from ..
The game has far more a REAL problem, of lacking VARIETY, especially in Skellige Islands, where everywhere is just only a Siren Orgy around you non stop....
The game has alot of creatures that are still missing from the previous games that should have been added via Blood and Vine instead of some boring reskins.. just to name a few
* Bloedzuiger > perfect for Velen
* Manticore > was planned for Kaer Morhen and got axed by CDPRF for whichever unfathomable reason replaced by a silly forktail
* Striga > surely would have fitted for either Skellige or Velen as a contract quest
* Zeugl > perfect for a Novigrad Contract quest in its undergrounds
* Vodyanoi > would have been perfect for Skellige to give that place more varity and also for Velen
* Graveir > would fit everywhere for the general nighttime, especially Novigrad/Velen at night
* Frightener > would have been a good contract quest, its silyl that this one exists as gwent card, but can't be found ingame as well
* Koshchey > would have been a great contract or general quest monster
* Cemetaur > good general monster for night activities and for caves
* Draugr > woudl have been a perfect number 1 choice for Skellige Islands as Draugr are coming from the norse religion and Skellige is all about the norse influence
* Gralls > would have been perfect for caves
* Kayran > Velen/Skellige, is all thats about to say for this one
* Trolls > could have been placed everywhere in forrest regions or in mountain regions
* Dragon > would have been perfect if they wouldn't have had removed that planned Dragon for Skellige Islands ...
just to name the most known ones from W1 and W2 which surely would have found some places in this huge game where they could have been placed to, especialy in Velen or in Skellige or as part of some unique Contract Quests
just to show, how much unused potential there is in this game, besides of tons of other potential good options they shold have added to the game, that would have made more then, than a 99,9% Siren Orgy in Skellige, like Sharks, like Pirats, like Ghost Ships (thats a freaking nostalgic classic!), like a huge KRAKEN as a conctract monster when they dont bring the Kayran there, then this would have been the next nostalgic clsassic that would have fitted for Skellige Islands liek a fist to the face
Thats the real problem here, how much unused potential has been in this game, not how certain monsters haven't been named.. how monsters are in the end named is the absolute very LAST PROBLEM
That so many known monsters are missing and the massive lack of variety in Skellige are things, that massively influence for me the immersion of this game and where I personally wish, that once CDPR is doen with cyberpunk, that they continue on improving this game and add with a big monster pack as DLC more varity to the game hopefully