Moral choices in The Witcher

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Meh... Oblivion was so over rated :-\ Anyhow this thread reminded me of a question I wanted to ask. Is there any "scaling" of the npc's skills / levels to 'match' yours ?One of the fun things I find in a lot of RPG's is the "Just you wait Im gonna come back and kick your ass in a few levels !" factor.
 
I don't think I clearly made my point. So here's take two...I'm not at all complaining about difficult fights. Please don't think that.What my point is, is that there are only two types of monsters in the game. The kind that you can kill by the dozen and the kind that you have to reload to beat (for whatever reason). My complaint isn't that there are easy fights. My complaint isn't that there are hard fights. My complaint is that there just isn't anything in between the two. I hope that clarifies what I mean to say a little better.I hope that chapter four will offer up some "medium" difficulty fights. But I'm done for tonight, I'll have to play this weekend and see.
 
Ifandbut said:
I understand what you mean about some of the fights being way too hard. While I was in chapter 2 I was flying through the swamps, barely caring when a group of drowners attacked me but as soon as a plant showed up I got pwned. When I reloaded I made sure to drink a potion before I got to that area so I could survive. I dont mind there being a trick to the boss fights but when the monster info says a boss will be highly immune to one magic attack should mean that you dont have to use that attack to win *cough*chapter 1 boss*cough*. I wish the monsters would scale with your level like they did in Mass Effect so you constantly have fights that are challenging but wont just pwn you.I also wish you chould change the difficulty mid game (at least on reload) so you dont get stuck in one spot cause you did not level up your character correctly.
umm...the swamp part...the plant thing is actually a boss called cocca someting(cant remember).it shows up everywhere cus its just does. use igni to kill it and take its trophy, basically wont have trouble ever again in the swamps. the normal plants are easy to kill.
 
The boss plant for me always shows up in the same place, and when I am escorting Gramps to the altar of Melite. I always try to do it during the day as at night those darn things can be hard to find! They spit from such a far distance away and hard to tell from what direction exactly, especially at night if you're trying to get by without a cat potion.BTW of all the monsters in this game, those kind are the very hardest for me to kill. The ones that are at a distance that require you closing in on them. The Giant Centipedes gave me a lot of problems in Chapt four also at first, cause they move underground and I loose them, and how to go after them, til they're right on me once again. But I am not really fast with the controls.
 
There are a few varities of new monsters in chapter 4 that might be considered to be on the "medium" level. I totally agree though, nearly the entire game before the nearing of the conclusion is made up of either easy fights, or tough fights.
 
There are "inbetween" monsters... imho. As alreday mentioned by UlteriorModem there are medium monsters. It's just a question how you conquer them. My fist approach to the wyvern and royal wyern was fatal cos I underrated their attacks. But I think they are adequate for this level. A real challenge in all possible chapters are Echinops and their species. Even though I know how to fight them it's always tricky... much more than a bunch of wyern... after you know how to defeat them.
 
It really depends on where you put your talents ..The Coccacidium, for instance ..On my playthrough on hard, I refused to put points in fast styles, thinking of beelining to Feint and making liberal use of Wolverine and/or runestones that increase hitroll to fight everything with strong (and signs).So my first instinct when combat music starts is usually run + sign.Thus, I accidentally found out that a full-bronze Igni has more range than the Coccacidium's shots .. so I just fireballed it from range :DIncidentally, I think Echinopsae have more range than Archespores, since I seem to be able to fireball Archespores from range and get shot by Echinopsae while trying.But then you could always just beat Echinopsae up with a torch.Wyverns turned out to be much more difficult, since I couldn't hurt them much without points in fast.Ran around in circles using Igni + Aard/stun/CtG.
 
in hard mode, i beat the coccacidium quite easily actually, just drank a blizzard and casted igni, and hid behind a tree lol, and watch it burn, i did that twice and it burned to death. didnt even get hurt, nor did i need to hit it
 
Koojo said:
The game is probably engineered so that the main quest line opens up enough exp to be able to finish the game, albeit with oils, potions, etc. One thing I really disliked about Oblivion was the fact that you could change the difficulty mid game, as was suggested above. To me it kind of gives a fakeness to it; if something is giving you a hard time, just make it easier! Really takes away from the experience in my opinion. Although I do agree about the lack of a middle ground, especially the swamp. The plants are overpowered, lol.
Igni sign with Incirenation point solve the problem. Cast it to set the plant on fire, run. Do it again ... again ... and again ... until the nasty thing's burned down. This is the way I got rid of it at HARD level. Don't be such a p**sy facing the problems. Now you got the 1.2 patch when U get 2x time faster loading time than us before. I went through the game 3 times before the 1.2 patch was released.
 
I understand what the original poster is getting at. It does seem like monsters fall into two categories, easy vs. hard. The problem you run into is like anything else. Once you get some experience under your belt, and begin to actually understand strengths and weaknesses, you begin steam rolling just about anything. If I die because I do something stupid (like rush in), I'd rather not be given the option of dumbing down the moster. I like to figure out what it takes to beat them and win by thinking and strategy, not sheer brute force. So, I "get" what the OP was getting at. The problem is, once you play this game more than once, even "medium" monsters become easy. By the time I'm in Act V, I usually just Igni everything going through. By then, drowners and the Bloedzingers are just annoyances. ;D Part of that is due to the fact that not only have I learned about my enemies, by ACT V, I'm also considerably more powerful.
 
I play the game on hard, am some way through Chapter III, and I think the difficulty is just right. A pack of Drowners or even four Gouls and a Graveir are not a problem if you react swiftly and have the right materials/equipment on hand. Chapter 1 Boss (The Beast) took me almost a dozen attempts.I think the Archespore plants in the Swamp were a little Overpowered, but only because I neglected to buy the ranged Igni Sign fireball attack, which renders killing these things trivial, because they burn like tinder. For travels, I keep the Quen Sign ready in case I get ambushed and need to get my bearings/draw my sword.I still regularly die, especially when surrounded by Drowned Dead or Salamander henchmen. To me, it feels perfect. Mini-Boss battles are a 50/50 affair, I tend to die at least once in half of them.(Group Style might be a little overpowered; maybe some damage stat is multiplied incorrectly... I'm having an easier time versus four than versus two opponents, mostly because they all instantly die quite often when my group combo hits the end of step 2).Kikimores are what I'd call the "Middle Ground", and Wyverns being on the upper end of the scale, and Ghouls and Drowners on the lower end. Difficulty of beating Humans/Elves depends on the situation. Level III Igni Sign and other incineration effects seriously help, especially if battles drag on.
 
Hey ppls!As a RPG fan I really tresure decisionmaking in this particular genre and so I am wondering what is your approach towards decisions and choices..say even the smallest ones which do not affect the gameplay that much. First of all do you care what choices u make? Do you think of what you decide on as of a choice u wud have made in such situation? Myself for example I found it quite diffcult to let Bastila suffer in Kotor and Abigail burn in the Witcher...I didnt want the game to lead me the way I didnt like...but still I wanted to know what happens if.... What is your opinion about it? Are those moral choices moral to you?
 
DrizztDoUrden said:
Hey ppls!As a RPG fan I really tresure decisionmaking in this particular genre and so I am wondering what is your approach towards decisions and choices..say even the smallest ones which do not affect the gameplay that much. First of all do you care what choices u make? Do you think of what you decide on as of a choice u wud have made in such situation? Myself for example I found it quite diffcult to let Bastila suffer in Kotor and Abigail burn in the Witcher...I didnt want the game to lead me the way I didnt like...but still I wanted to know what happens if.... What is your opinion about it? Are those moral choices moral to you?
I usually do whatever I would do in real life, and as my moral code is really simple, I don't generally have problems with decision-making (i.e. when presented with a choice with who to give Alvin to, I chose Shani, because I didn't want the poor tyke to be subjected to Triss' experiments). But what I find especially well done in "The Witcher" is how the results may often be unforseeable... for instance, when in the bank in Act III, I chose to negotiate, because I didn't want any blood to be shed... and that was my only motivation, because normally, I would have sided with the law. But this choice, which was simple to me morality-wise, affected my later game so much that I have come to regret it quite soon...
 
Frist off Im going to say Spoiler here :DThat funny I how one would see things different in the game when it came to Sending Alvin with Tirss or Shani My thinking was this Tirss would be the one best fit to protect Alvin and it would only put Shani in Danger if the Salamandra came after Alvin ones more.Goes to show you there are many different Moral codes one can pick in the game And also how this game is not only played on the pc but in ones head as well ;)
 
I tend to play games I like obsessively, so I played through the Witcher four times:Time 1: Geralt the Bastard. Killed everyone not nailed down, pissed off everyone I could, made all the "bad" choices" Didn't sleep with anyone, killed Vincent and Adda, didn't help zoltan, killed all the vodaynoi, ratted out Coleman, told the Kinghts and Hookers to get bent, let the loggers die, etc etcTime 2: Geralt the Squirrel: Sided with the Scoia'tel, killed siegfried, Killed Vincent and Adda, chose TrissTime 3: Geralt the Lord of Order: Sided with the Order, Killed Yaevinn took all the monster quests, killed the vamps etc etc chose ShaniTime 4: Geralt the Witcher:: Gave squirrels Brogg's stuff, sided with Siegfried at swamp, sided with Yaevinn in bank, snogged every lady not nailed down, gave Alvin to Shani, didn't kill Sieggy or Yaevinn, cured vincent and adda, moderated between the vodyanoi and loggers and townsfolk and vodyanoi, saved both sisters, gave people food and such, sided with the vamps, saved Berengar, completed every quest except Hot potato, went neutral in Murky Waters, saved abigail.
 
Xhan said:
Time 4: Geralt the Witcher:: Gave squirrels Brogg's stuff, sided with Siegfried at swamp, sided with Yaevinn in bank, snogged every lady not nailed down, gave Alvin to Shani, didn't kill Sieggy or Yaevinn, cured vincent and adda, moderated between the vodyanoi and loggers and townsfolk and vodyanoi, saved both sisters, gave people food and such, sided with the vamps, saved Berengar, completed every quest except Hot potato, went neutral in Murky Waters, saved abigail.
Hey, sounds exactly like mine. For the record: I actually felt bonded with Siegfried. I know it sound weird, to feel like that towards a computer game character, but I genuinely wanted him to be my friend. Especially since he didn't seem to inherit much of his father's "holier-than-thou" attitude and the stick up his rectum was much less stiff than Yaevinn's.
 
Spoil Spoil SPoilers!Yeah...had the same thing happening towards Abi...(cool name by the way)...Sigfried...seemed a bit too friendly at first....Elves were just pathetic from the start....using their hatred to fight humans...not willing to cooperate....or try living their lives with some decency left intact, Geralt sold them equipment...as he was quite naive at start..and starving elves convinced him to do so. Veska seemed dodgy to me...a friggin fanatic...blinded by her so called faith. Gossip lady was no betta than hookers...but she didnt want flowers intead she took a shawl and sold herself for some cheap clothes. Vesna on the other hand...seemed more decent...saving her life deserved a reward after all! Adda ....as twisted as she was...was offered a new life by Geralt....hopefully she wont cheat on Redanian prince when given that really weirdly-named piece of meat (defo a nympho). Gramps....was the second most guilty of all...eating human meat at his hut in the swamps...and then siding with Echinopsae to defend himself....doesnt get any lower....bribing the witcher...nah mate, sorry aint gonna happen!! Vizima needed someone a superhero...working above the law....vincent wasnt cured....but he cured the city quite quick especially after the disposal of Salamandra. Oh and shani with her warm hearted style of being and honesty in her eyes proved much more reliable and....a better choice that stuck up triss who...despite her age doesnt know what she wants...besides kids need someone with a calm temper ...unleashing magic on a lil kid coz it was being naught nah Triss maybe next time. But the worst was still to come...a tragedy....a disaster two sisters....two young men....passion, love , desire and indifference.....Celina deserved to rest in peace as much as her sister whom she killed...the admirer ....Arthur? was his name....was hung...for his stupidity and for letting his emotions take the best of him if there was anything good about the pathetic villager anyway. At the very end of the story Geralt had...his Igni sign mastered and that itself was enuf to save the world as the help offered from his friends....ppl he saved was unnecessary...but appreciated....Jaques....deserved to die as his sick dream was too radical even tho it seemed like a lesser evil at first....but monester not elves are supposed to be extinct....despite their blood hungy nature...they are deserve their place among intelligent creatures of this world.....
 
I was truly torn between helping the elves and the humans in the beginning - but having sided with Siegfried it made me regret my choice bitterly in the end.Not that it really changes much for the elves, but having sided with them in my second run was more satisfactory... the utmost satisfaction I derived from remaining neutral.
 
Indeed. As I said before, both sides have serious and legitimate points of contention, and Yaevinn and Siegfried are very likable characters, so definite kudos to cdpr to rounding them out into people, not just facets of two different political factions, I found Siegfried to be more likable over all and the fact he's not particularly proud to be hacking desperate starving people, and that Rayla keeps her word despite having no reason to is rather sad when contrasted against the backdrop of the Grandmaster's true intentions. I don't really get the "nobility" angle of the Squirrels. There are are of course members of the Scoia'tel that are great people, but overall they're just as racist as the Order. You don't give them weapons they kill you, they leave townsfolk who have little to do with the conflict in crypts with ghouls, they treat the brick-makers like ass and instead of attacking the Official building and Order cloister in Vizima, they tear up the district full of civilians simply because it's easier to do so
 
Xhan said:
You don't give them weapons they kill you, they leave townsfolk who have little to do with the conflict in crypts with ghouls, they treat the brick-makers like ass and instead of attacking the Official building and Order cloister in Vizima, they tear up the district full of civilians simply because it's easier to do so
Yes, Xhan. This is called "terrorism".What I particularly didn't like about the elves (in the books as well as in the game) was that they brought it all upon themselves, yet kept their masks of "poor victims". Humans weren't particularly hostile towards them (at least, not until the elves became hostile towards humans), it was the elves' arrogance and unwillingness to coexist that bore these fruits we see...
 
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