There were definitely two many useless swords in the game and it somehow seemed most of them were available in the last two chapters. That leads to always choosing the same pair of swords at the end of the game because they are "the best". At least for me.But I don't get why that would make us want more loot in TW2? Maybe the devs should go for even less loot, but then handed over to the player more thoughtful? Talk about "quality loot"?TW1 made me getting used to Geralt carrying around the same (looking) set of swords and the same clothes up to a point where I was even refusing to swap Geralt's Meteorite Sword for the way better Mahakam Sihil -just because it was not his sword. Maybe "my" Geralt became more attached to his stuff, argh sometimes role-playing is a pain

But I'm sure there will be a nice balanced availability of "rewards" even for the more materialistic versions of Geralt out there without sacrificing the credibilty and realistic feeling of the in-game-world in terms of hidden enchanted fire blades in hollow tree trunks

Hmm... but sometimes I would even wish there were less monsters, but if you encountered one, then you'd be in a hell of a fight..like in the books

Which wouldn't necessarily mean less enemies.. There are enough humans and non-humans around and that could even lead to lots of interesting moral decisions and complications. I felt the game was a bit over-populated with supernatural beasts and monsters, makes me miss the feeling that I had while reading the book of Geralt actually wandering through the kingdoms following rumors to be able to make enough money for a living. Yes, I know, it doesn't really seem to fit into a game concept. I just got carried away a bit..

so bottom line of this: not more loot, but more quality loot and I still trust the devs to get it right

cheers!