I agree on the meaninglessness of items stats. The game would be better with a more streamlined weapon system, with less stats on screen, since many of these stats don't really matter when you can one-shot anything. But i don't think nerfing weapons is a good solution to the whole "too easy" problem. I do prefer a realistic approach, where weapons actually kill people with one or two shots, than some j-rpg-style nonsense where regular mobs can survive a revolver shot to the brain and continue fighting like it's nothing. And the game is not a pure looter-shooter, nor is a pure rpg, but more of a mix of different genres, but i won't go off-topic starting a debate over game genres and subgenres.Because this game is not a CoD. It's a looter shooter. You got rpg elements, character development, items with complex (often fake but still...) stats, player bonuses, perks, etc. It all basically boils down to getting more dmg. And the HUGE PROBLEM with CP77 is that from lvl 20 you don't need that dmg. There is no reason for you to level up. There are no enemies that would require that (sure, you can clear very hard content when underleveled but then what will be left to do when you hit lvl 40? Also, the exp/cred math is also broken af). The whole looter-shooter rpg system breaks down because of broken balance.
A game where god mode is default mode... sorry but that is not good game design.
The problem with being able to kill most enemies with one shot lies on the fact that every enemy in the game has a fixed level. There's not level scaling. In an open world this can be a problem, since you can become very powerful very early if the enemies do not scale accordingly to your level. This, the weak enemy ai system and the lack of stronger enemy types and variety in enemies in general.