Would allowing for a character build that makes combat less of a fast paced, acrobatic affair be a possibility? Or a critical path that enables players to circumnavigate the need for first person gunplay?
The problem is, telling us how much it sucks doesn't serve any purpose. We know it sucks. And no matter how unfair it might seem, there's nothing any of us can do about it.in no place did i say : "I'm taking my ball and going home." , nor was it the intention of my post.
i just dont think that i should have to jump through hoops to be able to enjoy something thats meant to be enjoyed.
Would allowing for a character build that makes combat less of a fast paced, acrobatic affair be a possibility? Or a critical path that enables players to circumnavigate the need for first person gunplay?
Would allowing for a character build that makes combat less of a fast paced, acrobatic affair be a possibility? Or a critical path that enables players to circumnavigate the need for first person gunplay?
Unfortunately a lot of it is a business decision. All companies have to weigh the costs (time, money, and processing performance) of adding features to allow various minorities to play their games. If adding a feature costs more that the return it brings, then they probably won't do it.
I'd be interested to know if anyone who gets queasy playing certain types of games also have balance issues and if they play with the audio coming through speakers or a headset?
I recently took up using a headset rather than speakers and that changes my positional referencing noticeably.
I was wondering, because I've only ever had a problem in the car when trying to read and only on windy mountain roads. (I love driving on mountain roads). I also have balance issues along with some other things, which is why I asked.I always play with headphones, and I have absolutely zero balance. Like, I can fall over trying to stand using a snowboard - it's really quite impressive how lacking I am in that department.
what effect do people who get motion sickness from FPP feel when watching footage from a head mounted camera?
It's even worse for me than playing myself. Watching someone else play in fpp or watching said camera movement will lead to sickness, fast paced camera movement in action films are sometimes hard too