Muddy Textures of Environment
[Here's an album I've created of screenshots](http://imgur.com/a/LGpx4)
The texture of characters and most interiors are quite good. Cutscenes look nice. But after certain distance, vegetation, land and objects like huts and houses loose their texture. They look very muddy, and it seems textures aren't getting loaded. Plus, there are odd cases, such as very plastic-y textures of dead Griffin when Geralt is investigating about the Griffin in White Orchard.
Specs (Laptop)
* i5-4200M @2.5GHz
* 6GB RAM
* Nvidia GT740M 2GB
* Win 10
* (Game takes about 31-35% CPU usage, and about 60% RAM usage)
I changed settings between few screenshots, but the image didn't seems to change much.
Settings:
* Shadows=Low/Medium
* Terrain Quality=Medium
* Water Quality=Medium
* Grass Density=Low/High(Last Screenshot)
* Texture Quality=Medium
* Foliage Visibility Range=Low/High(Last Screenshot)
* Detail Level=Medium
* Forced AF X8 on Nvidia control panel
[Here's an album I've created of screenshots](http://imgur.com/a/LGpx4)
The texture of characters and most interiors are quite good. Cutscenes look nice. But after certain distance, vegetation, land and objects like huts and houses loose their texture. They look very muddy, and it seems textures aren't getting loaded. Plus, there are odd cases, such as very plastic-y textures of dead Griffin when Geralt is investigating about the Griffin in White Orchard.
Specs (Laptop)
* i5-4200M @2.5GHz
* 6GB RAM
* Nvidia GT740M 2GB
* Win 10
* (Game takes about 31-35% CPU usage, and about 60% RAM usage)
I changed settings between few screenshots, but the image didn't seems to change much.
Settings:
* Shadows=Low/Medium
* Terrain Quality=Medium
* Water Quality=Medium
* Grass Density=Low/High(Last Screenshot)
* Texture Quality=Medium
* Foliage Visibility Range=Low/High(Last Screenshot)
* Detail Level=Medium
* Forced AF X8 on Nvidia control panel


