That's kind of a broad question...what kind of balance are you looking for? Weapon balance? Build balance? Balance between the factions? There are already successful examples of how to properly balance gameplay like that out in the wild, as well as examples of how patently not to do things unless failure is the goal. All CDPR has to do is look at them all, take inspiration from what worked and avoid what didn't like the plague. You know, the exact opposite of what BioWare did with Anthem.
weapon balance, build balance, map balance, all of it. that has to be the fundamental basis. if it isn't balanced, its going to flop.
how do you account for various (especially non combat oriented) character builds? do we just whisk those aside for pre builts? ok, well that doesn't seem very true to the game. how do we handle level disparity? How do smart guns work? how do we decide weapon choice and availability? how do we balance the maps, if we're not making new, stand alone maps?
its a LOT to consider. you're going to likely have to strip things down a lot, but if you do that, that pulls it farther and farther away from the parent game.
and well, what examples of a similar thing in the wild are you referring to? Because I see nothing of the sort that doesn't exist in an MMO style system.
you're citing anthem as a guide on how not to do this, but its not even a PvP game, so how is it relevant?
I just notice many(not all) battle royal games being used to push boring-ass violence, mainly to kids, and then they get presented with options where a few dollars can get a better gun and like...a derpy costume.
It's totally shady.
I mean, most games DONT actually sell real upgrades. its all cosmetics.
I dunno, kids will always be a target audience of something. they have the most free time to spend.
I like it when games have a very defined line between what is suitable for kids and adults.
I'm not certain that line even exists in real life.
If I had kids then I would be able to choose if I would allow them to play or not. They would totally be able to play anything because I dgaf
this is already how it is, and if you wouldn't care, then what's the point of having a super distinguished line between kid and adult stuff?
I hear about these kids spending their parents money on straight up stupid in-game features and I am just...astonished. We are in a time where games are evolving and many studios take advantage of people, lots of times, kids because they are very impulsive.
I mean, literally the only difference is ease of paying for things, and parents not taking the time to make sure their wallets are secure. honestly, I don't blame kids or companies, this is on parents.
I never had A/o rated games when I was young.
and you largely don't have them now, because most retailers wont stock them so they largely don't get made. AO games existed back then, you just didn't know because they weren't available to you.
Things like that are what even keep games from evolving. For instance, the nudity/censorship thing...I want pervy things in my game(!!!) because I am an adult. Why is that even an issue? They are everywhere in Japan, but anyone who hints at sexual things in games in the US is always put on a pitchfork.
they're also censored in Japan, and marketed explicitly as porn. no one in japan is making mainstream games with tons of nudity in them to be pervy. everything is either done in the porn world or not much at all. and no, Dead Or Alive doesn't count.
this isn't just the US. that amount of sex would get it either banned or very restricted ion most countries. The US actually has more lenient standards than a lot of places, including some European locales.
simply put, retailers wont stock AO games so that's just what it is.