Multiplayer MMO in The Witcher 2 (new update)

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Decided to continue development of that project, dont wanna work in my life with cd project red. I dont need any "green light" to publicate that modification i closed everything in my engines and they ignorance, no respect and even best Lawyers will not find any way and will have no clue if they decide after publicate to block it. At this part i dont do anything, what somehow can damage studio, they still didnt make any multiplayer concept in game, so i can work legally free and publicate it. When they finally do some multiplayer concept, my MMO will be in final stage and i am pretty sure i am also worried about things that i invented discovered and i wanna save my intellectual science that's why i closed everything in my project for my own safety.

This post is troll controversy, everything what i said up, its just for troll content.
 
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Code:
https://www.reddit.com/r/CDProjektRed/comments/1ok5zn2/about_modding_all_games_of_cd_projekt_red_my_bla/

There is a update about my project and complicated situation. If some of u guys have contact with any dev or someone important in cd project red studio i will be happy if u will help me in that.
 
This is my last update about that project. From my perspective and research RE 2 and RE 3 are the most unique engines in the world, they are single player engines in 99% but very deep inside they have 1% of multiplayer engine and because of that this engine have potential to evolve to multiplayer engine and I already achieved that, but that multiplayer engine have all bad aspects of RE 2 single engine and also probably new bad aspects also. So probably this is the worst multiplayer engine in the world right now. All other single player engines doesnt have that simillar traits like RE 2 or RE 3. Now i am focusing to finish my build PVP flotsam. If i didnt find that uniqual trait of this engines. It would probably take me 3 years of work to make something simillar and still there would be bad synchro. I hope, because the biggest problem i already fixed and the final build in january will be completed and all of my work i decided to give to CDPR studio. On that multiplayer engine what i created and my methods, they probably can easy make every multiplayer concepts to their RE 2 and RE 3 engines. So they can really create fast for example co-op to the Witcher 3, RP online modes to Witcher 3 or even new MMO game basic on the Witcher 3. I have also very bad opinion and feeling about a lot of people working in CDPR and i will say it in Polish [...]
Post automatically merged:

https://www.reddit.com/r/nexusmods/comments/1olyxs1/_/nmlu7w9
Wanted to make some controversy about everything, but of course some one smart founded that was troll post. ffs.
 
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If some wonder how it works.
Yea basically if u run into that empty Flotsam world, there is no such things like, loading in some areas like vanilla, if u for example enter to house or area where there is a loading thing, in my version there is no such things, for example if u enter to the house, yea u are basically not visible for any other players, to see u, they need also enter that house. So yea it somehow works like vanilla but not in 100%.

Those methods I invented in my opinion are really low invasion, i have some clues and have idea how to create especially strong invansion method, but the biggest huge bad asspect of that if would never fix memory access violation problem by that method and also that method would be very bad for any multiplayer concept.
 
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