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Multiplayer Thread - Competitive and/or Co-Op.

+

Multiplayer Thread - Competitive and/or Co-Op.

  • PvP (COD, Battlefield etc)

    Votes: 11 6.8%
  • 4 player co-op which allows you to play with friends. (Borderlands)

    Votes: 65 40.1%
  • MMO like multiplayer with 32+ players in the world doing their own thing (GTA Online).

    Votes: 24 14.8%
  • I don't really care

    Votes: 14 8.6%
  • I don't want multiplayer in the game.

    Votes: 48 29.6%

  • Total voters
    162
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W

witchermasterofrolling

Rookie
#241
Feb 7, 2013
I think for a PnP game 3 or 4 is best i have not played in a long time but I found it to be the most fun with more characters.

as for Co-op I think its a good idea to add it as a expansion or DLC latter on. focus on the single player game 1st this is going to be a open world with around 100 hours of game play.
 
K

kilravok

Rookie
#242
Feb 7, 2013
I have played solo games and groups up to 6 players and one GM in all sorts of P&P systems.....They each have their benefits. The good thing about having more players is that the GM does not need to play all the "support cast".....

for CP2020 that means, the Solo or Cop would have to roleplay putting up with the quirks of a player Hacker to get past those security systems but having to share the spotlight, or hire a faceless NPC Mr Random Smith who merely does it with some rollplaying but he gets the spotlights on him throughout the entire game...
 
A

ad1066

Rookie
#243
Feb 7, 2013
The main issue I see as being a barrier to multiplayer is how they plan on handling character death. Borderlands had a built-in excuse for characters respawning, in the form of the New-You stations. SR2 has less of an excuse for it, but it was still there (if you died, you just respawned to the nearest hospital).

However, I wouldn't want this type of thing to be readily available in CP (if even available at all). For single-player, Fallout 3 had the right idea: you die, it's over. Go back to a saved game. And that's definitely what I'd want in CP. But you can't do that in multiplayer.

-- Ben
 
Sardukhar

Sardukhar

Moderator
#244
Feb 7, 2013
Well.it could work..Day Z style? Can you imagine the screams when you lost your Special Ability LEvel 8 Netrunner and had to start again? Tee hee.
 
K

kilravok

Rookie
#245
Feb 8, 2013
oh, that would definitely hurt, loosing your long rusted and reliable highly skilled netrunner and having to train yourself a new team mate who is completely unknown, unreliable and at least at start untrustworthy..and who doesn't even have the skills.....
But it is set backs and problems and pain that makes for good RP.....success is soo boring, RP and story telling-wise....you need problem and conflict to make it interesting...besides...if the dead team mate got a high level Trauma Team contract, then it is merely a month or two having to run without him, and then he'll be back, possibly with a few new chrome toys
 
Sardukhar

Sardukhar

Moderator
#246
Feb 8, 2013
Kilravok said:
success is soo boring, RP and story telling-wise....you need problem and conflict to make it interesting...besides...if the dead team mate got a high level Trauma Team contract, then it is merely a month or two having to run without him, and then he'll be back, possibly with a few new chrome toys
Click to expand...
You know, that's a very good point. You should start a thread. Success -is- boring, dramatically. It's the striving that has value. How to do that in an open-world RPG without grinding, though?

The trick with multiplayer is to get the player who has just died, ( LIKE A FAILURE) back in the game and engaged as soon as possible. Punishment-without-punishment, as it were. You want death to have consequences, thus making it something to avoid. Likewise, you want the player to have as much steady fun as possible.

Day Z did a pretty good job of this for awhile, until hack central and PvP took over. Some lessons there.
 
Garrison72

Garrison72

Mentor
#247
Feb 8, 2013
Fermosity said:
This. You all cry because you blow at multiplayer? lol

Straight single player can get boring...co op/ multiplayer makes the games last much longer.
Click to expand...

....excuse me while I go have a drink.
 
V

Val3ri

Rookie
#248
Feb 8, 2013
Sardukhar said:
You know, that's a very good point. You should start a thread. Success -is- boring, dramatically. It's the striving that has value. How to do that in an open-world RPG without grinding, though?

The trick with multiplayer is to get the player who has just died, ( LIKE A FAILURE) back in the game and engaged as soon as possible. Punishment-without-punishment, as it were. You want death to have consequences, thus making it something to avoid. Likewise, you want the player to have as much steady fun as possible.

Day Z did a pretty good job of this for awhile, until hack central and PvP took over. Some lessons there.
Click to expand...
Could it work something like "if you die, your char is gonna be 24 hours (or a couple of days) at 50% of its skills?

Way of justifying this: "Your wounds are quite important, so they are likely affecting your physical and mental skills.

Oh, and of course, you might miss some of your Equipment. After all, it's Cyberpunk.
 
K

kilravok

Rookie
#249
Feb 8, 2013
Valeria Nova said:
Could it work something like "if you die, your char is gonna be 24 hours (or a couple of days) at 50% of its skills?

Way of justifying this: "Your wounds are quite important, so they are likely affecting your physical and mental skills.

Oh, and of course, you might miss some of your Equipment. After all, it's Cyberpunk.
Click to expand...
Don't forget having the contract failed and having to pay back the advance, loosing the faith and confidence of potential contract givers, waking up in an interrogation cell, waking up with a cortex bomb and the demand to double-cross your employer, your identity along with home address and location of all your safe houses on all public walls and networks, the picture of your girlfriend on a milk carton, ........
 
V

Val3ri

Rookie
#250
Feb 8, 2013
Kilravok said:
Don't forget having the contract failed and having to pay back the advance, loosing the faith and confidence of potential contract givers, waking up in an interrogation cell, waking up with a cortex bomb and the demand to double-cross your employer, your identity along with home address and location of all your safe houses on all public walls and networks, the picture of your girlfriend on a milk carton, ........
Click to expand...
+1 xDD
 
T

Traveldog

Forum regular
#251
Feb 10, 2013
myd00m87 said:
I am hoping for an open world/co-op experience i dont even care if its 2 player online co-op.
Click to expand...
I am most looking forward to playing this game with my friends online! absolutely must be multi-player co-op RPG

That is what Cyberpunk 2020 is all about.
 
K

khy0te

Rookie
#252
Feb 10, 2013
Obviously this game is going to have a single player mode, but why so much hate for the idea of multi-player? Has CDPR even stated that there would or wouldn't be a multi-player mode? It might be that CDPR has been planning multi-player since the beginning for CP2077 and it's you, the single player militants, that the game isn't being made for. Maybe it isn't going to have multi-player and people who want multi-player are SOL. Details are scant and subject to change right now.
 
Sardukhar

Sardukhar

Moderator
#253
Feb 10, 2013
Single-player militants. Because it's a paramilitary op of some kind. Mildly inflammatory rhetoric aside:

People who want multi-player won't be SOL - they will still have an excellent game. Perhaps not as featured as we might like, but no doubt solid fun anyway.

The game -is- being made for single-player RP at least. feel free to wander through the interviews and videos we have in our Known Features and FAQ threads until you're confident about that.

In short, no one is faecally-deprived of fortune. Instead, we win no matter what. Isn't that better!
 
Garrison72

Garrison72

Mentor
#254
Feb 10, 2013
khy0te said:
Obviously this game is going to have a single player mode, but why so much hate for the idea of multi-player? Has CDPR even stated that there would or wouldn't be a multi-player mode? It might be that CDPR has been planning multi-player since the beginning for CP2077 and it's you, the single player militants, that the game isn't being made for. Maybe it isn't going to have multi-player and people who want multi-player are SOL. Details are scant and subject to change right now.
Click to expand...
Hilarious. Like we single player militants are TAKING OVER THE INDUSTRY, YARGGHHHH!!...oh wait, it's the other way around, isn't it...

And if you did your five seconds of homework on Google, you would realize CDPR specializes in SP games. Not MP. :)
 
K

khy0te

Rookie
#255
Feb 10, 2013
slimgrin said:
Hilarious. Like we single player militants are TAKING OVER THE INDUSTRY, YARGGHHHH!!...oh wait, it's the other way around, isn't it...

And if you did your five seconds of homework on Google, you would realize CDPR specializes in SP games. Not MP. :)
Click to expand...
Yeah I've played Witcher and Witcher 2, I know what they specialize in. I guess I was a bit too arcane for you. The point of my post was the last sentence, "Details are scant and subject to change right now." In other words no need for either side to moan and complain yet.

Also, I never stated whether I want multi-player or not. I maybe a single player non-militant, or have a bit of apathy about the subject and think that CDPR will make a good game with or without multi-player.
 
wisdom000

wisdom000

Forum veteran
#256
Feb 10, 2013
khy0te said:
Yeah I've played Witcher and Witcher 2, I know what they specialize in. I guess I was a bit too arcane for you. The point of my post was the last sentence, "Details are scant and subject to change right now." In other words no need for either side to moan and complain yet.
Click to expand...
Except now is the time to make our desires known, before they get in too deep. Multiplayer and special modes, thats a mistake, at least in my eyes in many eyes here.. free roam drop-in Drop-out co-op,,, pretty cool in a lot of eyes, but not as many...

Them focusing on single player above all else, whether the other elements are included or not... pretty much everyone thinks this is a good idea..... well anyone whose opinion matters that is...:p
 
K

khy0te

Rookie
#257
Feb 10, 2013
Wisdom000 said:
well anyone whose opinion matters that is...:p
Click to expand...
How cute you assume you matter. (I'll note it here I never said I did or did not, just that his assumption of being a special little flower that matters is cute)
 
Sardukhar

Sardukhar

Moderator
#258
Feb 10, 2013
Actually, he -is- a special little flower. I and a horde, ( I counted, it's an actual horde, more than 10 THOUSAND people. I had to radio-tag 'em!), have used his OCD-impelled Cyberpunk 2020 data collection to our advantage for years. He gets our respect for that. Even if he has lousy taste in music.

As a consumer, you bet your opinion matters. Wisdom was quipping when he said it, but fair enough.

"Moaning and complaining", like using the word "militants", is still kind of inflammatory. Of course, so is Slim suggesting you don't know anything about Witcher and can't use Google. BAD SLIM.

Anyhoo. Instead of fighting over whether we should be fighting, let's go back to plain old fighting.

The only issues I see with adding multi-player Co-Op drop in would be netcode and difficulty? Would you even change the difficulty of the game?
 
wisdom000

wisdom000

Forum veteran
#259
Feb 10, 2013
Sardukhar said:
The only issues I see with adding multi-player Co-Op drop in would be netcode and difficulty? Would you even change the difficulty of the game?
Click to expand...
I feel special now... wheres my helmet...

Anyway....

As for difficulty, presumably it would be whatever the hosts game is set on. The only real difficulty I can see code wise, is how to model some of the cyber effects, like Speedware...

Bullet time with whoever is using it having faster response (Ie weapon rate of fire, target aquisition), while those not using it would be suuuper slow...
 
Sardukhar

Sardukhar

Moderator
#260
Feb 10, 2013
Ah, yes, the MP bullet-time issue. Is that even translateable? I suppose the trick would be to do what the MMO kids like myself call a "snare" effect and slow the movement of everyone not using Speedware. That could get real tiresome though.

Maybe some sort of high-light/instant shoot mechanism such as Hitman Absolution uses?

issues like this is why PnP games such as the new Vampire dumped Celerity. Which sucked.
 
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